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IndoorMap/mapview/model/MMFloorBeacons.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

60 lines
1.2 KiB
C++

#ifndef MMFLOORBEACONS_H
#define MMFLOORBEACONS_H
#include "MapLayer.h"
#include "MMFloorBeacon.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer containing all of the floor's beaconss
*/
class MMFloorBeacons : public MapLayer {
private:
Floorplan::Floor* floor;
public:
/** ctor with the underlying model */
MMFloorBeacons(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_BEACONS), floor(floor) {
// add all Beacons
for (Floorplan::Beacon* b : floor->beacons) {
addElement(new MMFloorBeacon(this, floor, b));
}
}
bool isVisible() const override {
return floor->beacons.enabled;
}
void setVisible(const bool visible) override {
this-> floor->beacons.enabled = visible;
onVisibilityChanged(visible);
}
std::string getLayerName() const override {return "Beacons";}
//TODO: check
MMFloorBeacon* createBeacon(Floorplan::Beacon* b) {
// add to underlying model
floor->beacons.push_back(b);
// // add to myself as element
// addElement(new MMFloorBeacon(this, floor, b));
// add to myself as element
MMFloorBeacon* mm = new MMFloorBeacon(this, floor, b);
addElement(mm);
return mm;
}
};
#endif // MMFLOORBEACONS_H