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IndoorMap/mapview/2D/MapView2D.h
kazu fa06320219 a whole lotta work!!
- refactoring
- completely changed the tooling (adding elements)
- better re-use for more stable editing
- new elements
- ui adjustments
- LINT for stair-editing
- many more changes
2016-08-29 19:05:46 +02:00

84 lines
1.2 KiB
C++

#ifndef MAP2D_H
#define MAP2D_H
#include <QWidget>
#include <QOpenGLWidget>
#include "Scaler.h"
class MapModel;
class MV2DElement;
#include "tools/Tools.h"
/**
* view to render (and edit) MapElements
*/
class MapView2D : public QOpenGLWidget {
Q_OBJECT
private:
/** scaling within the map */
Scaler s;
/** the currently active tool (if any) */
Tools tools;
/** the underlying data-model */
MapModel* model = nullptr;
public:
/** ctor */
MapView2D(QWidget* parent = nullptr);
void layerChange() {
update();
tools.layerChange(this);
}
public:
void paintGL();
void initializeGL();
void resizeGL();
Tools& getTools() {return tools;}
/** get the underlying data-model */
MapModel* getModel() {return model;}
/** set the underlying data-model */
void setModel(MapModel* mdl) {
this->model = mdl;
update();
}
/** get the underlying scaling device */
Scaler& getScaler() {return s;}
signals:
void onElementChange(MV2DElement*e);
protected:
void mousePressEvent(QMouseEvent* e);
void mouseMoveEvent(QMouseEvent* e);
void mouseReleaseEvent(QMouseEvent* e);
void wheelEvent(QWheelEvent* e);
void keyPressEvent(QKeyEvent* e);
};
#endif // MAP2D_H