This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
IndoorMap/mapview/model/MapModel.h
2018-10-25 12:19:36 +02:00

250 lines
6.4 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef MAPMODEL_H
#define MAPMODEL_H
#include <QObject>
#include "../../fixC11.h"
#include "MapLayer.h"
#include "MapModelElement.h"
#include "MapModelListener.h"
#include "MMRoot.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/floorplan/v2/FloorplanReader.h>
#include <Indoor/floorplan/v2/FloorplanWriter.h>
class MapModel : public QObject, public MapLayerListener {
Q_OBJECT
private:
/** the map's root-layer containing all other layers */
MapLayer* root = nullptr;
/** the currently selected layer (if any) */
MapLayer* selLayer = nullptr;
/** the loaded floorplan */
Floorplan::IndoorMap* im;
/** listener */
std::vector<MapModelListener*> listeners;
public:
/** ctor */
MapModel() {
root = new MapLayerRoot(nullptr);
}
virtual ~MapModel() {
cleanup();
}
/** attach a listener */
void addListener(MapModelListener* l) {
listeners.push_back(l);
}
/** create a new, empty root node */
void startEmpty() {
emit aboutToReset();
cleanup();
im = new Floorplan::IndoorMap();
root = new MMRoot(nullptr, im);
root->addListener(this);
//root->addSublayer(new MMFloors(root, im));
emit reset();
}
void cleanup() {
selLayer = nullptr;
//selElements.clear();
if (root) {delete root; root = nullptr;}
}
/** load map from file */
void load(const std::string& file) {
emit aboutToReset();
cleanup();
// load the indoor-map using the given XML-file
im = Floorplan::Reader::readFromFile(file);
Floorplan::LINT::assertOK(im);
root = new MMRoot(nullptr, im);
root->addListener(this);
emit reset();
}
/** save map to file */
void save(const std::string& file) {
Floorplan::Writer::writeToFile(im, file);
}
float snap(const float val) {
const float s = 0.1;
return std::round(val / s) * s;
}
/** resize everything within the floorplay by the given factor */
void resize(const float sx, const float sy, const float sz, const float ox, const float oy, const float oz) {
for (Floorplan::Floor* f : im->floors) {
f->atHeight = snap(f->atHeight * sz);
f->height = snap(f->height * sz);
for (Floorplan::FloorOutlinePolygon* poly : f->outline) {
for (Point2& p : poly->poly.points) {
p.x = snap(p.x * sx + ox);
p.y = snap(p.y * sy + oy);
}
}
for (Floorplan::AccessPoint* ap : f->accesspoints) {
ap->pos.x = snap(ap->pos.x * sx + ox);
ap->pos.y = snap(ap->pos.y * sy + oy);
ap->pos.z = snap(ap->pos.z * sz + oz);
}
for (Floorplan::Beacon* b : f->beacons) {
b->pos.x = snap(b->pos.x * sx + ox);
b->pos.y = snap(b->pos.y * sy + oy);
b->pos.z = snap(b->pos.z * sz + oz);
}
for (Floorplan::POI* p : f->pois) {
p->pos.x = snap(p->pos.x * sx + ox);
p->pos.y = snap(p->pos.y * sy + oy);
}
for (Floorplan::FingerprintLocation* fpl : f->fpLocations) {
fpl->posOnFloor.x = snap(fpl->posOnFloor.x * sx + ox);
fpl->posOnFloor.y = snap(fpl->posOnFloor.y * sy + oy);
fpl->heightAboveFloor = snap(fpl->heightAboveFloor * sz + oz);
}
for (Floorplan::FloorObstacle* o : f->obstacles) {
Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(o);
Floorplan::FloorObstacleDoor* door = dynamic_cast<Floorplan::FloorObstacleDoor*>(o);
if (line) {
line->from.x = snap(line->from.x * sx + ox);
line->from.y = snap(line->from.y * sy + oy);
line->to.x = snap(line->to.x * sx + ox);
line->to.y = snap(line->to.y * sy + oy);
} else if (door) {
door->from.x = snap(door->from.x * sx + ox);
door->from.y = snap(door->from.y * sy + oy);
door->to.x = snap(door->to.x * sx + ox);
door->to.y = snap(door->to.y * sy + oy);
}
}
for (Floorplan::Stair* s : f->stairs) {
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(s);
for (Floorplan::StairPart& sp : stair->parts) {
sp.width = snap(sp.width * sx);
sp.end.x = snap(sp.end.x * sx + ox);
sp.end.y = snap(sp.end.y * sy + oy);
sp.end.z = snap(sp.end.z * sz + oz);
sp.start.x = snap(sp.start.x * sx + ox);
sp.start.y = snap(sp.start.y * sy + oy);
sp.start.z = snap(sp.start.z * sz + oz);
}
}
for (Floorplan::Elevator* e : f->elevators) {
e->center.x = snap(e->center.x * sx + ox);
e->center.y = snap(e->center.y * sy + oy);
e->width = snap(e->width * sx);
e->depth = snap(e->depth * sx);
}
}
}
void onLayerChanged(MapLayer* layer) override {
for (MapModelListener* l : listeners) {l->onLayerChanged(layer);}
}
void onLayerElementAdded(MapLayer* layer, MapModelElement* elem) override {
for (MapModelListener* l : listeners) {l->onLayerElementAdded(layer, elem);}
}
void onLayerElementRemoved(MapLayer* layer, const MapModelElement* elem) override {
for (MapModelListener* l : listeners) {l->onLayerElementRemoved(layer, elem);}
}
void onLayerVisibilityChanged(MapLayer* layer, const bool visible) override {
for (MapModelListener* l : listeners) {l->onLayerVisibilityChanged(layer, visible);}
}
/** get the constructed map */
Floorplan::IndoorMap* getMap() const {
return im;
}
/** get the map's root-layer containing all other layers */
MapLayer* getRootLayer() { return root; }
// /** get all elements within the currently selected layer */
// std::vector<MapModelElement*> getSelectedLayerElements() {
// //return selElements;
// //return (selLayer) ? (selLayer->getElementsRecursive()) : (std::vector<MapModelElement*>());
//// std::vector<MapModelElement*> elements;
//// root->getVisibleElementsRecursive(elements);
//// return elements;
// }
/** get all currently visible elements */
std::vector<MapModelElement*> getVisibleElements() {
std::vector<MapModelElement*> elements;
root->getVisibleElementsRecursive(elements);
return elements;
}
/** set the currently selected layer */
void setSelectedLayer(MapLayer* ml) {
//selElements.clear();
//for (MapModelElement* el : ml->getElementsRecursive()) {selElements.push_back(el);}
selLayer = ml;
}
/** get the currently selected layer */
MapLayer* getSelectedLayer() const {
return selLayer;
}
void reselect() {
setSelectedLayer(selLayer);
emit reset();
}
signals:
void aboutToReset();
void reset();
};
#endif // MAPMODEL_H