250 lines
6.4 KiB
C++
250 lines
6.4 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#ifndef MAPMODEL_H
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#define MAPMODEL_H
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#include <QObject>
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#include "../../fixC11.h"
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#include "MapLayer.h"
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#include "MapModelElement.h"
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#include "MapModelListener.h"
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#include "MMRoot.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/floorplan/v2/FloorplanReader.h>
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#include <Indoor/floorplan/v2/FloorplanWriter.h>
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class MapModel : public QObject, public MapLayerListener {
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Q_OBJECT
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private:
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/** the map's root-layer containing all other layers */
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MapLayer* root = nullptr;
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/** the currently selected layer (if any) */
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MapLayer* selLayer = nullptr;
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/** the loaded floorplan */
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Floorplan::IndoorMap* im;
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/** listener */
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std::vector<MapModelListener*> listeners;
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public:
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/** ctor */
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MapModel() {
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root = new MapLayerRoot(nullptr);
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}
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virtual ~MapModel() {
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cleanup();
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}
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/** attach a listener */
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void addListener(MapModelListener* l) {
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listeners.push_back(l);
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}
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/** create a new, empty root node */
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void startEmpty() {
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emit aboutToReset();
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cleanup();
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im = new Floorplan::IndoorMap();
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root = new MMRoot(nullptr, im);
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root->addListener(this);
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//root->addSublayer(new MMFloors(root, im));
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emit reset();
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}
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void cleanup() {
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selLayer = nullptr;
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//selElements.clear();
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if (root) {delete root; root = nullptr;}
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}
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/** load map from file */
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void load(const std::string& file) {
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emit aboutToReset();
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cleanup();
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// load the indoor-map using the given XML-file
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im = Floorplan::Reader::readFromFile(file);
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Floorplan::LINT::assertOK(im);
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root = new MMRoot(nullptr, im);
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root->addListener(this);
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emit reset();
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}
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/** save map to file */
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void save(const std::string& file) {
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Floorplan::Writer::writeToFile(im, file);
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}
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float snap(const float val) {
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const float s = 0.1;
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return std::round(val / s) * s;
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}
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/** resize everything within the floorplay by the given factor */
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void resize(const float sx, const float sy, const float sz, const float ox, const float oy, const float oz) {
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for (Floorplan::Floor* f : im->floors) {
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f->atHeight = snap(f->atHeight * sz);
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f->height = snap(f->height * sz);
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for (Floorplan::FloorOutlinePolygon* poly : f->outline) {
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for (Point2& p : poly->poly.points) {
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p.x = snap(p.x * sx + ox);
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p.y = snap(p.y * sy + oy);
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}
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}
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for (Floorplan::AccessPoint* ap : f->accesspoints) {
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ap->pos.x = snap(ap->pos.x * sx + ox);
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ap->pos.y = snap(ap->pos.y * sy + oy);
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ap->pos.z = snap(ap->pos.z * sz + oz);
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}
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for (Floorplan::Beacon* b : f->beacons) {
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b->pos.x = snap(b->pos.x * sx + ox);
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b->pos.y = snap(b->pos.y * sy + oy);
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b->pos.z = snap(b->pos.z * sz + oz);
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}
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for (Floorplan::POI* p : f->pois) {
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p->pos.x = snap(p->pos.x * sx + ox);
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p->pos.y = snap(p->pos.y * sy + oy);
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}
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for (Floorplan::FingerprintLocation* fpl : f->fpLocations) {
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fpl->posOnFloor.x = snap(fpl->posOnFloor.x * sx + ox);
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fpl->posOnFloor.y = snap(fpl->posOnFloor.y * sy + oy);
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fpl->heightAboveFloor = snap(fpl->heightAboveFloor * sz + oz);
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}
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for (Floorplan::FloorObstacle* o : f->obstacles) {
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Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(o);
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Floorplan::FloorObstacleDoor* door = dynamic_cast<Floorplan::FloorObstacleDoor*>(o);
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if (line) {
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line->from.x = snap(line->from.x * sx + ox);
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line->from.y = snap(line->from.y * sy + oy);
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line->to.x = snap(line->to.x * sx + ox);
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line->to.y = snap(line->to.y * sy + oy);
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} else if (door) {
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door->from.x = snap(door->from.x * sx + ox);
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door->from.y = snap(door->from.y * sy + oy);
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door->to.x = snap(door->to.x * sx + ox);
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door->to.y = snap(door->to.y * sy + oy);
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}
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}
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for (Floorplan::Stair* s : f->stairs) {
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Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(s);
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for (Floorplan::StairPart& sp : stair->parts) {
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sp.width = snap(sp.width * sx);
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sp.end.x = snap(sp.end.x * sx + ox);
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sp.end.y = snap(sp.end.y * sy + oy);
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sp.end.z = snap(sp.end.z * sz + oz);
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sp.start.x = snap(sp.start.x * sx + ox);
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sp.start.y = snap(sp.start.y * sy + oy);
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sp.start.z = snap(sp.start.z * sz + oz);
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}
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}
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for (Floorplan::Elevator* e : f->elevators) {
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e->center.x = snap(e->center.x * sx + ox);
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e->center.y = snap(e->center.y * sy + oy);
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e->width = snap(e->width * sx);
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e->depth = snap(e->depth * sx);
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}
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}
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}
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void onLayerChanged(MapLayer* layer) override {
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for (MapModelListener* l : listeners) {l->onLayerChanged(layer);}
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}
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void onLayerElementAdded(MapLayer* layer, MapModelElement* elem) override {
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for (MapModelListener* l : listeners) {l->onLayerElementAdded(layer, elem);}
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}
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void onLayerElementRemoved(MapLayer* layer, const MapModelElement* elem) override {
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for (MapModelListener* l : listeners) {l->onLayerElementRemoved(layer, elem);}
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}
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void onLayerVisibilityChanged(MapLayer* layer, const bool visible) override {
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for (MapModelListener* l : listeners) {l->onLayerVisibilityChanged(layer, visible);}
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}
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/** get the constructed map */
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Floorplan::IndoorMap* getMap() const {
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return im;
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}
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/** get the map's root-layer containing all other layers */
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MapLayer* getRootLayer() { return root; }
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// /** get all elements within the currently selected layer */
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// std::vector<MapModelElement*> getSelectedLayerElements() {
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// //return selElements;
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// //return (selLayer) ? (selLayer->getElementsRecursive()) : (std::vector<MapModelElement*>());
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//// std::vector<MapModelElement*> elements;
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//// root->getVisibleElementsRecursive(elements);
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//// return elements;
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// }
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/** get all currently visible elements */
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std::vector<MapModelElement*> getVisibleElements() {
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std::vector<MapModelElement*> elements;
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root->getVisibleElementsRecursive(elements);
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return elements;
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}
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/** set the currently selected layer */
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void setSelectedLayer(MapLayer* ml) {
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//selElements.clear();
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//for (MapModelElement* el : ml->getElementsRecursive()) {selElements.push_back(el);}
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selLayer = ml;
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}
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/** get the currently selected layer */
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MapLayer* getSelectedLayer() const {
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return selLayer;
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}
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void reselect() {
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setSelectedLayer(selLayer);
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emit reset();
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}
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signals:
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void aboutToReset();
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void reset();
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};
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#endif // MAPMODEL_H
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