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IndoorMap/mapview/2D/Painter.cpp
2018-07-30 20:56:17 +02:00

178 lines
5.3 KiB
C++

#include "Painter.h"
#include <QPainter>
#include <QBitmap>
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/Point3.h>
#include <Indoor/geo/BBox2.h>
#include "Scaler.h"
Painter::Painter(Scaler& s, QPainter* p, int w, int h) : s(s), p(p), w(w), h(h) {
p->setPen(Qt::black);
p->setBrush(Qt::NoBrush);
}
int Painter::width() {return w;}
int Painter::height() {return h;}
float Painter::radToDeg(const float rad) const {
return rad * 180 / M_PI;
}
bool Painter::isVisible(const Point2 p) {
const float x = s.xms(p.x);
const float y = s.yms(p.y);
return (x >= 0 && y >= 0 && x < w && y < h);
}
bool Painter::isVisible(const BBox2 bb) {
const BBox2 bbt(0,0,w,h);
BBox2 bbs;
bbs.add(s.xms(bb.getMin().x), s.yms(bb.getMin().y)); // y might be inverted! -> use the add() method to address this
bbs.add(s.xms(bb.getMax().x), s.yms(bb.getMax().y)); // y might be inverted! -> use the add() method to address this
return bbt.intersects(bbs);
}
void Painter::drawLine(const Point2 p1, const Point2 p2) {
//p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
p->drawLine(QPointF(s.xms(p1.x), s.yms(p1.y)), QPointF(s.xms(p2.x), s.yms(p2.y)));
}
void Painter::drawLine(const Point3 p1, const Point3 p2) {
//p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
p->drawLine(QPointF(s.xms(p1.x), s.yms(p1.y)), QPointF(s.xms(p2.x), s.yms(p2.y)));
}
void Painter::drawLine(const float x1, const float y1, const float x2, const float y2) {
p->drawLine(QPointF(s.xms(x1), s.yms(y1)), QPointF(s.xms(x2), s.yms(y2)));
}
void Painter::drawArc(const Point2 center, const float radius, const float startAngleRad, const float spanAngleRad) {
const float wh = s.ms(radius) * 2;
const float x1 = s.xms(center.x) - wh/2;
const float y1 = s.yms(center.y) - wh/2;
const QRectF rect(x1, y1, wh, wh);
p->drawArc(rect, radToDeg(startAngleRad)*16, radToDeg(spanAngleRad)*16);
//p->drawArc(x1, y1, wh, wh, radToDeg(startAngleRad)*16, radToDeg(spanAngleRad)*16);
}
/** draw a dot at the given map coordinates */
void Painter::drawDot(const Point2 center) {
//int r = 1;
//p->drawEllipse(QPointF(s.xms(center.x)-r, s.yms(center.y)-r), 2*r, 2*r);
p->drawPoint(QPointF(s.xms(center.x), s.yms(center.y)));
}
void Painter::drawCircle(const Point3 center) {
int r = 5;
p->drawEllipse(QPointF(s.xms(center.x), s.yms(center.y)), r, r);
}
void Painter::drawCircle(const Point2 center) {
int r = 5;
p->drawEllipse(QPointF(s.xms(center.x), s.yms(center.y)), r, r);
}
void Painter::drawCircle(const Point2 center, const float size_m) {
int r = s.ms(size_m);
p->drawEllipse(QPointF(s.xms(center.x), s.yms(center.y)), r, r);
}
void Painter::drawCircle_px(const Point2 center, const float size_px) {
int r = size_px;
p->drawEllipse(QPointF(s.xms(center.x), s.yms(center.y)), r, r);
}
void Painter::drawNode(Point2 pt, bool focused, bool selected) {
float rs = 4;
if (selected) {setPenBrush(Qt::black, Qt::gray); rs*=2;}
else if (focused) {setPenBrush(Qt::black, Qt::white); rs*=2;}
else {setPenBrush(Qt::black, Qt::NoBrush); rs*=1;}
const float s = this->s.getScale();
if (s > 25) {drawCircle_px(pt, rs);} // only at a certain zoom level
else if (s > 10) {drawCircle_px(pt, 1);} // only at a certain zoom level
}
void Painter::drawRect(const Point2 p1, const Point2 p2) {
drawRect(p1.x, p1.y, p2.x, p2.y);
}
void Painter::drawRect(const float x1, const float y1, const float x2, const float y2) {
const float w = x2-x1;
const float h = y1-y2;
const QRectF rect(s.xms(x1), s.yms(y1), s.ms(w), s.ms(h));
p->drawRect(rect);
//p->drawRect(s.xms(x1), s.yms(y1), s.ms(w), s.ms(h));
}
void Painter::drawRect(const Point2 center) {
float r = s.sm(5); // 5 pixel
drawRect(center-Point2(r,r), center+Point2(r,r));
}
void Painter::drawText(const Point2 pos, const std::string& text) {
p->drawText(QPointF(s.xms(pos.x), s.yms(pos.y)), text.c_str());
}
void Painter::drawPolygon(const std::vector<Point2>& points) {
std::vector<QPointF> vec;
for (const Point2 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void Painter::drawPolygon(const std::vector<Point3>& points) {
std::vector<QPointF> vec;
for (const Point3 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void Painter::drawPixmap(const Point2 pt, const QPixmap& img) {
p->drawPixmap(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void Painter::drawImage(const Point2 pt, const QImage& img) {
p->drawImage(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void Painter::drawLength(Point2 p1, Point2 p2, const float len, const float offset) {
if (p1.x < p2.x) {swap(p1, p2);}
const Point2 center_m = (p1 + p2) / 2 - Point2(0.5,0);
Point2 dir_px = (p2 - p1).perpendicular().normalized() * (5+offset);
if (dir_px.x <= 0) {dir_px = -dir_px;}
const Point2 pos_m = center_m + dir_px / getScaler().getScale();
char buf[64]; sprintf(buf, "%.1f", len);
drawText(pos_m, buf);
}
void Painter::setBrush(const QBrush& brush) { p->setBrush(brush); }
void Painter::setBrush(const Qt::BrushStyle& brush) { p->setBrush(brush); }
void Painter::setPen(const QPen& pen) {p->setPen(pen); }
void Painter::setPen(const QColor& pen) {p->setPen(pen); }
void Painter::setPen(const Qt::PenStyle& pen) {p->setPen(pen); }
const QPen& Painter::getPen() {return p->pen();}
const Scaler& Painter::getScaler() {return s;}