This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
IndoorMap/mapview/2D/MapViewElementHelper.cpp
kazu 5d002c3f2b added more cpp files for faster compile speeds
removed many obsolte elements
many improvements and fixes
2018-07-20 15:00:43 +02:00

67 lines
2.0 KiB
C++

#include "MapViewElementHelper.h"
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/Point3.h>
#include <Indoor/geo/Line2.h>
#include <QColor>
#include <QPen>
#include <QBrush>
#include <Indoor/floorplan/v2/Floorplan.h>
ClickDist MapElementHelper::getLineDistanceXY(Point2 p1, Point2 p2, Point2 dst) {
// the line (p1, p2)
const Line2 line(p1, p2);
// 90 degree rotation L of the line (p1, p2)
const Point2 vec = (p1 - p2).perpendicular();
// the line L
const Line2 perb(dst-vec*100, dst+vec*100);
// calculate the cut betwen L and (p1,p2) (if any)
Point2 cut(0,0);
ClickDist cutDist(99999999, ClickDistType::CUT);
if (line.getSegmentIntersection(perb, cut)) {
// distance between cut-point and mouse
cutDist.dst_px = cut.getDistance(dst);
}
// (direct) distance from endpoints
const ClickDist d1(p1.getDistance(dst), ClickDistType::DIRECT);
const ClickDist d2(p2.getDistance(dst), ClickDistType::DIRECT);
// return the nearest possibility:
return std::min(d1, std::min(d2, cutDist));
}
QPen MapElementHelper::getPen(Floorplan::Material mat, Floorplan::ObstacleType type, bool focus, float thickness_px) {
using namespace Floorplan;
QPen pen;
pen.setColor(Qt::darkGray); // default color
pen.setWidth(thickness_px); // element thickness
// this one is very important!
// as we change the line's width, the line also becomes longer
// but, we do not want this! -> FlatCap
pen.setCapStyle(Qt::FlatCap);
if (focus) {pen.setColor(QColor(64,64,200));}
else if (mat == Material::CONCRETE) {pen.setColor(QColor(32,32,32));}
else if (mat == Material::DRYWALL) {;}
else if (mat == Material::GLASS) {pen.setStyle(Qt::PenStyle::DotLine);}
else if (mat == Material::METALLIZED_GLAS) {pen.setStyle(Qt::PenStyle::DotLine);}
else if (mat == Material::METAL) {pen.setColor(QColor(64, 64, 64));}
else if (type == ObstacleType::HANDRAIL) {pen.setStyle(Qt::PenStyle::DashLine);}
else if (type == ObstacleType::UNKNOWN) {pen.setColor(Qt::red);}
else if (type == ObstacleType::PILLAR) {pen.setColor(Qt::red);}
return pen;
}