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IndoorMap/mapview/2D/Painter.h
kazu 7a23001b82 fixed some issues
added new tools for creating APs, Beacons, GTP, POI, Fingerprints
fixed selection issue
changed new-element creation
added missing layer parameters
2017-06-01 16:26:09 +02:00

155 lines
4.0 KiB
C++

#ifndef PAINTER_H
#define PAINTER_H
#include <QPainter>
#include <QBitmap>
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/Point3.h>
#include "Scaler.h"
class Painter {
public:
Scaler& s;
QPainter* p;
int w;
int h;
public:
/** ctor */
Painter(Scaler& s, QPainter* p, int w, int h) : s(s), p(p), w(w), h(h) {
p->setPen(Qt::black);
p->setBrush(Qt::NoBrush);
}
int width() {return w;}
int height() {return h;}
void drawLine(const Point2 p1, const Point2 p2) {
p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
}
void drawLine(const Point3 p1, const Point3 p2) {
p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y));
}
float radToDeg(const float rad) const {
return rad * 180 / M_PI;
}
void drawArc(const Point2 center, const float radius, const float startAngleRad, const float spanAngleRad) {
const float wh = s.ms(radius) * 2;
const float x1 = s.xms(center.x) - wh/2;
const float y1 = s.yms(center.y) - wh/2;
p->drawArc(x1, y1, wh, wh, radToDeg(startAngleRad)*16, radToDeg(spanAngleRad)*16);
}
void drawCircle(const Point3 center) {
int r = 5;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawCircle(const Point2 center) {
int r = 5;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
/** draw a dot at the given map coordinates */
void drawDot(const Point2 center) {
int r = 1;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawCircle(const Point2 center, const float size_m) {
int r = s.ms(size_m);
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawCircle_px(const Point2 center, const float size_px) {
int r = size_px;
p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r);
}
void drawLine(const float x1, const float y1, const float x2, const float y2) {
p->drawLine(s.xms(x1), s.yms(y1), s.xms(x2), s.yms(y2));
}
void drawRect(const Point2 p1, const Point2 p2) {
drawRect(p1.x, p1.y, p2.x, p2.y);
}
void drawRect(const float x1, const float y1, const float x2, const float y2) {
float w = x2-x1;
float h = y1-y2;
p->drawRect(s.xms(x1), s.yms(y1), s.ms(w), s.ms(h));
}
void drawRect(const Point2 center) {
float r = s.sm(5); // 5 pixel
drawRect(center-Point2(r,r), center+Point2(r,r));
}
void drawText(const Point2 pos, const std::string& text) {
p->drawText(s.xms(pos.x), s.yms(pos.y), text.c_str());
}
void drawPolygon(const std::vector<Point2>& points) {
std::vector<QPointF> vec;
for (const Point2 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void drawPolygon(const std::vector<Point3>& points) {
std::vector<QPointF> vec;
for (const Point3 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
}
p->drawPolygon(vec.data(), vec.size());
}
void drawPixmap(const Point2 pt, const QPixmap& img) {
p->drawPixmap(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void drawImage(const Point2 pt, const QImage& img) {
p->drawImage(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img);
}
void drawLength(Point2 p1, Point2 p2, const float len, const float offset = 0) {
if (p1.x < p2.x) {swap(p1, p2);}
const Point2 center_m = (p1 + p2) / 2;
Point2 dir_px = (p2 - p1).perpendicular().normalized() * (5+offset);
if (dir_px.x <= 0) {dir_px = -dir_px;}
const Point2 pos_m = center_m + dir_px / getScaler().getScale();
char buf[64]; sprintf(buf, "%.1f", len);
drawText(pos_m, buf);
}
void setBrush(const QBrush& brush) { p->setBrush(brush); }
void setBrush(const Qt::BrushStyle& brush) { p->setBrush(brush); }
void setPen(const QPen& pen) {p->setPen(pen); }
void setPen(const QColor& pen) {p->setPen(pen); }
void setPen(const Qt::PenStyle& pen) {p->setPen(pen); }
const QPen& getPen() {return p->pen();}
template <typename Pen, typename Brush> void setPenBrush(const Pen& pen, const Brush& brush) {setPen(pen); setBrush(brush);}
const Scaler& getScaler() {return s;}
private:
};
#endif // PAINTER_H