150 lines
4.0 KiB
C++
150 lines
4.0 KiB
C++
/*
|
||
* © Copyright 2014 – Urheberrechtshinweis
|
||
* Alle Rechte vorbehalten / All Rights Reserved
|
||
*
|
||
* Programmcode ist urheberrechtlich geschuetzt.
|
||
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
|
||
* Keine Verwendung ohne explizite Genehmigung.
|
||
* (vgl. § 106 ff UrhG / § 97 UrhG)
|
||
*/
|
||
|
||
#include "MV2DElementFloorObstacleObject.h"
|
||
|
||
#include "MapViewElementHelper.h"
|
||
#include <Indoor/floorplan/v2/Floorplan.h>
|
||
#include <Indoor/floorplan/3D/objects/OBJPool.h>
|
||
|
||
#include "../../UIHelper.h"
|
||
|
||
|
||
|
||
MV2DElementFloorObstacleObject::MV2DElementFloorObstacleObject(Floorplan::FloorObstacleObject* fo) : fo(fo) {
|
||
;
|
||
}
|
||
|
||
|
||
BBox2 MV2DElementFloorObstacleObject::getBoundingBox() const {
|
||
BBox2 bbox;
|
||
bbox.add(Point2(fo->pos.x, fo->pos.y));
|
||
bbox.grow(Point2(0.1, 0.1));
|
||
return bbox;
|
||
}
|
||
|
||
ClickDist MV2DElementFloorObstacleObject::getMinDistanceXY(const Point2 p) const {
|
||
return ClickDist(p.getDistance(fo->pos.xy()), ClickDistType::DIRECT);
|
||
}
|
||
|
||
//#include <unordered_map>
|
||
//struct Cache {
|
||
// struct Line {
|
||
// Point2 p1;
|
||
// Point2 p2;
|
||
// Line(Point2 p1, Point2 p2) : p1(p1), p2(p2) {;}
|
||
// };
|
||
// struct Entry {
|
||
// const Floorplan::FloorObstacleObject* obj = nullptr;
|
||
// std::vector<Line> lines;
|
||
// };
|
||
// Entry e;
|
||
// const Entry& get(const Floorplan::FloorObstacleObject* obj) {
|
||
// if (e.obj == nullptr || e.obj->file != obj->file || e.obj->pos != obj->pos || e.obj->rot != obj->rot) {
|
||
// e.obj = obj;
|
||
// e.lines.clear();
|
||
// const Ray3D::Obstacle3D obs = Ray3D::OBJPool::get().getObject(obj->file).rotated_deg(obj->rot).translated(obj->pos);
|
||
// for (const Triangle3& tria : obs.triangles) {
|
||
// if (tria.p1.xy() != tria.p2.xy()) {
|
||
// e.lines.push_back( Line (tria.p1.xy(), tria.p2.xy()) );
|
||
// }
|
||
// }
|
||
// return e;
|
||
// }
|
||
// }
|
||
//} cache;
|
||
|
||
|
||
void MV2DElementFloorObstacleObject::paint(Painter& p) {
|
||
|
||
static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("objects", CFG::UNFOCUS_COLOR, 16);
|
||
static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("objects", CFG::FOCUS_COLOR, 16);
|
||
static const QPixmap& pixmapSel = UIHelper::getPixmapColored("objects", CFG::SEL_COLOR, 16);
|
||
|
||
// invisible? -> leave
|
||
if (!p.isVisible(fo->pos.xy())) {
|
||
return;
|
||
}
|
||
|
||
if (p.getScaler().getScale() >= 40) {
|
||
// TODO: quite costly... cache??
|
||
p.setPenBrush(Qt::black, Qt::NoBrush);
|
||
// const Cache::Entry& e = cache.get(fo);
|
||
// for (const Cache::Line& l : e.lines) {
|
||
// p.drawLine(l.p1, l.p2);
|
||
// }
|
||
const Floorplan3D::Obstacle3D obs = Floorplan3D::OBJPool::get().getObject(fo->file).rotated_deg(fo->rot).translated(fo->pos);
|
||
for (const Triangle3& tria : obs.triangles) {
|
||
if (tria.p1.xy() != tria.p2.xy()) {
|
||
p.drawLine( tria.p1.xy(), tria.p2.xy() );
|
||
}
|
||
}
|
||
}
|
||
|
||
if (p.getScaler().getScale() >= 20) {
|
||
if (selectedUserIdx == 0) {
|
||
p.drawPixmap(fo->pos.xy(), pixmapSel);
|
||
} else if (hasFocus()) {
|
||
p.drawPixmap(fo->pos.xy(), pixmapFocused);
|
||
} else {
|
||
p.drawPixmap(fo->pos.xy(), pixmapUnfocused);
|
||
}
|
||
}
|
||
|
||
//p.setPenBrush(Qt::black, Qt::NoBrush);
|
||
//p.drawDot(fo->pos.xy());
|
||
|
||
}
|
||
|
||
std::vector<MoveableNode> MV2DElementFloorObstacleObject::getMoveableNodes() const {
|
||
return { MoveableNode(0, fo->pos.xy()) };
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
|
||
(void) v;
|
||
if (userIdx == 0) {fo->pos.x = newPos.x; fo->pos.y = newPos.y;}
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
|
||
(void) userIdx;
|
||
(void) newPos;
|
||
emit v->onElementChange(this);
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::mousePressed(MapView2D* v, const Point2 p) {
|
||
(void) v;
|
||
(void) p;
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::mouseMove(MapView2D* v, const Point2 p) {
|
||
(void) v;
|
||
(void) p;
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::mouseReleased(MapView2D* v, const Point2 p) {
|
||
(void) v;
|
||
(void) p;
|
||
}
|
||
|
||
bool MV2DElementFloorObstacleObject::keyPressEvent(MapView2D* v, QKeyEvent *e) {
|
||
(void) v;
|
||
(void) e;
|
||
return false;
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::onFocus() {
|
||
;
|
||
}
|
||
|
||
void MV2DElementFloorObstacleObject::onUnfocus() {
|
||
;
|
||
}
|
||
|