117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#include "MV2DElementFloorObstacleLine.h"
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include "MapViewElementHelper.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <stdio.h>
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MV2DElementFloorObstacleLine::MV2DElementFloorObstacleLine(Floorplan::Floor* f, Floorplan::FloorObstacleLine* fo) : f(f), fo(fo) {
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;
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}
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BBox2 MV2DElementFloorObstacleLine::getBoundingBox() const {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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ClickDist MV2DElementFloorObstacleLine::getMinDistanceXY(const Point2 p) const {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p);
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}
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//bool isConnected(const Point2 p, const Floorplan::Floor* f, const Floorplan::FloorObstacleLine* fo) {
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// const float delta = 0.001;
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// for (const Floorplan::FloorObstacle* fo1 : f->obstacles) {
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// if (fo1 == fo) {continue;}
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// const Floorplan::FloorObstacleLine* line = dynamic_cast<const Floorplan::FloorObstacleLine*>(fo1);
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// if (line) {
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// if (line->from.eq(p, delta)) {return true;}
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// if (line->to.eq(p, delta)) {return true;}
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// }
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// }
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// return false;
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//}
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void MV2DElementFloorObstacleLine::paint(Painter& p) {
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// convert wall's thickness from meter to pixels
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const float thickness_px = p.s.ms(fo->thickness_m);
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// see notes within MapElementHelper!
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// lines only get thicker, but not longer!
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p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus(), thickness_px), Qt::NoBrush);
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// draw the wall itself
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p.drawLine(fo->from, fo->to);
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// const bool c1 = isConnected(fo->from, f, fo);
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// const bool c2 = isConnected(fo->to, f, fo);
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// // wall conencted to other walls?
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// if (c1 || c2) {
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// // QPen change is costly!
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// QPen pp = p.getPen();
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// pp.setCapStyle(Qt::RoundCap);
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// p.setPen(pp);
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// // indicate connection with other wall
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// if (c1) {p.drawDot(fo->from);}
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// if (c2) {p.drawDot(fo->to);}
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// }
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// length info
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if (hasFocus()) {
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// obstacle length
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to), thickness_px/2);
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}
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}
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void MV2DElementFloorObstacleLine::onFocus() {
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;
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}
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void MV2DElementFloorObstacleLine::onUnfocus() {
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selectedUserIdx = -1; // clear selection
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}
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std::vector<MoveableNode> MV2DElementFloorObstacleLine::getMoveableNodes() const {
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return {
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MoveableNode(0, fo->from),
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MoveableNode(1, fo->to)
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};
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}
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void MV2DElementFloorObstacleLine::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) v;
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if (userIdx == 0) {fo->from.x = newPos.x; fo->from.y = newPos.y;}
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if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;}
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}
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void MV2DElementFloorObstacleLine::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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