162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#include "MV2DElementFloorObstacleDoor.h"
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#include "MV2DElement.h"
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#include "MapViewElementHelper.h"
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#include "HasMoveableNodes.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <chrono>
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MV2DElementFloorObstacleDoor::MV2DElementFloorObstacleDoor(Floorplan::FloorObstacleDoor* fo) : fo(fo) {
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;
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}
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BBox2 MV2DElementFloorObstacleDoor::getBoundingBox() const {
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BBox2 bbox;
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bbox.add(fo->from);
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bbox.add(fo->to);
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return bbox;
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}
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ClickDist MV2DElementFloorObstacleDoor::getMinDistanceXY(const Point2 p) const {
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return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p) * 0.95;
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}
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void MV2DElementFloorObstacleDoor::paint(Painter& p) {
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// invisible? -> leave
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if (!p.isVisible( (fo->from+fo->to)/2 )) {
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return;
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}
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// DEPRECATED
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// // selected endpoints?
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// if (hasFocus()) {
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// p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
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// if (selectedUserIdx == 0) {p.drawCircle(fo->from);}
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// if (selectedUserIdx == 1) {p.drawCircle(fo->to);}
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// }
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QPen pen;
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pen.setColor(QColor(255,0,0));
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pen.setStyle(Qt::PenStyle::DotLine);
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p.setPenBrush(pen, Qt::NoBrush);
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if (Floorplan::DoorType::SWING == fo->type) {
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// opening indicator
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const float open = (fo->swap) ? (-M_PI * 0.5) : (+M_PI * 0.5);
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const float len = (fo->to - fo->from).length();
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const float angle1 = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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const float angle2 = angle1 + open;
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const Point2 pOpen = Point2( std::cos(angle2) * len, std::sin(angle2) * len ) + fo->from;
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pen.setWidth(2); p.setPen(pen);
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p.drawLine(fo->from, fo->to);
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pen.setWidth(1); p.setPen(pen);
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p.drawLine(fo->from, pOpen);
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p.drawArc(fo->from, len, angle1, open);
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} else if (Floorplan::DoorType::REVOLVING == fo->type) {
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const float angle_rad = std::atan2(fo->to.y-fo->from.y, fo->to.x-fo->from.x);
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// arcs
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const Point2 cen = (fo->from + fo->to) / 2;
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const float rad = (fo->to - fo->from).length() / 2;
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p.drawArc(cen, rad, (40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
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p.drawArc(cen, rad, (180+40-90)/180.0f*M_PI+angle_rad, 100/180.0f*M_PI);
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const int funAngle = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()).count() / 50) % 360;
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// inner spinner
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int numDoors = 3;
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for (int i = 0; i < numDoors; ++i) {
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const int deg = 360 * i / numDoors + angle_rad*180.0f/M_PI + funAngle;
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const float sx = std::cos(deg / 180.0f * M_PI);
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const float sy = std::sin(deg / 180.0f * M_PI);
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const Point2 dst = cen + Point2(sx,sy) * rad;
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p.drawLine(cen, dst);
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}
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}
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// DEPRECATED
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// // available endpoints
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// if (hasFocus()) {
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// p.setPenBrush(Qt::black, Qt::NoBrush);
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// p.drawCircle(fo->from);
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// p.drawCircle(fo->to);
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// }
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// obstacle length
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if (hasFocus()) {
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p.setPenBrush(Qt::black, Qt::NoBrush);
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p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to));
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}
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}
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void MV2DElementFloorObstacleDoor::onFocus() {
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;
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}
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void MV2DElementFloorObstacleDoor::onUnfocus() {
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selectedUserIdx = -1; // clear selection
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}
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void MV2DElementFloorObstacleDoor::mousePressed(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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void MV2DElementFloorObstacleDoor::mouseMove(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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void MV2DElementFloorObstacleDoor::mouseReleased(MapView2D* v, const Point2 p) {
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(void) v;
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(void) p;
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}
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std::vector<MoveableNode> MV2DElementFloorObstacleDoor::getMoveableNodes() const {
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std::vector<MoveableNode> nodes = {
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MoveableNode(0, fo->from),
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MoveableNode(1, fo->to)
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};
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return nodes;
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}
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void MV2DElementFloorObstacleDoor::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) userIdx;
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(void) newPos;
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emit v->onElementChange(this);
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}
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void MV2DElementFloorObstacleDoor::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
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(void) v;
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switch (userIdx) {
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case 0: fo->from = newPos; break;
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case 1: fo->to = newPos; break;
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}
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// emit v->onElementChange(this);
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}
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bool MV2DElementFloorObstacleDoor::keyPressEvent(MapView2D* v, QKeyEvent *e) {
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(void) v;
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(void) e;
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return false;
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}
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