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IndoorMap/mapview/model/MMFloorOutline.h
kazu b7ee7d992a fixed some issues
improvied editing
changed toolbox
2017-03-20 19:25:23 +01:00

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1.4 KiB
C++

#ifndef MMFLOOROUTLINE_H
#define MMFLOOROUTLINE_H
#include "MapLayer.h"
#include "MMFloorOutlinePolygon.h"
#include "MMFloorOutlinePolygonCombined.h"
#include "../3D/MV3DElementFloorOutline.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer containing all elements describing a floor's outline
*/
class MMFloorOutline : public MapLayer {
private:
/** the underlying model */
Floorplan::Floor* floor;
public:
/** ctor with the underlying model */
MMFloorOutline(MapLayer* parent, Floorplan::Floor* floor) :
MapLayer(parent, MapLayerType::FLOOR_GROUND), floor(floor) {
// each polygon that is part of the outline
for (Floorplan::FloorOutlinePolygon* poly : floor->outline) {
addElement(new MMFloorOutlinePolygon(this, floor, poly));
}
// for 3D, alle polygons [add/remove] are combined into one renderable polygons
addElement(new MMFloorOutlinePolygonCombined(this, floor));
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorOutlinePolygon* create(Floorplan::FloorOutlinePolygon* poly) {
// add to underlying model
floor->outline.push_back(poly);
// add to myself as element
MMFloorOutlinePolygon* mm = new MMFloorOutlinePolygon(this, floor, poly);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "outline";}
};
#endif // MMFLOOROUTLINE_H