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IndoorMap/mapview/model/MMFloorObstacles.h
kazu f40fc9a823 added a ruler for measuring
added support for meta-data editing
improved element selection
changed zooming
fixed some issues with layer events
fixed issue with 3D outline
fixed loading issue for old maps
some interface changes
2017-03-10 13:44:17 +01:00

84 lines
2.1 KiB
C++

#ifndef MMFLOOROBSTACLES_H
#define MMFLOOROBSTACLES_H
#include "MapLayer.h"
#include "MMFloorObstacleCircle.h"
#include "MMFloorObstacleLine.h"
#include "MMFloorObstacleDoor.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer that contains all of one floor's obstacles
*/
class MMFloorObstacles : public MapLayer {
Floorplan::Floor* floor;
public:
/** ctor with the floor */
MMFloorObstacles(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_OBSTACLES), floor(floor) {
// the obstacles
for (Floorplan::FloorObstacle* o : floor->obstacles) {
if (dynamic_cast<Floorplan::FloorObstacleLine*>(o)) {
addElement(new MMFloorObstacleLine(this, floor, (Floorplan::FloorObstacleLine*)o));
} else if (dynamic_cast<Floorplan::FloorObstacleCircle*>(o)) {
addElement(new MMFloorObstacleCircle(this, floor, (Floorplan::FloorObstacleCircle*)o));
} else if (dynamic_cast<Floorplan::FloorObstacleDoor*>(o)) {
addElement(new MMFloorObstacleDoor(this, floor, (Floorplan::FloorObstacleDoor*)o));
} else {
throw new Exception("todo: not yet implemented obstacle type");
}
}
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorObstacleDoor* createDoor(Floorplan::FloorObstacleDoor* obs) {
// add to underlying model
floor->obstacles.push_back(obs);
// add to myself as element
MMFloorObstacleDoor* mm = new MMFloorObstacleDoor(this, floor, obs);
addElement(mm);
return mm;
}
//TODO: check
MMFloorObstacleLine* createLine(Floorplan::FloorObstacleLine* obs) {
// add to underlying model
floor->obstacles.push_back(obs);
// add to myself as element
MMFloorObstacleLine* mm = new MMFloorObstacleLine(this, floor, obs);
addElement(mm);
return mm;
}
//TODO: check
void createCircle(Floorplan::FloorObstacleCircle* obs) {
// add to underlying model
floor->obstacles.push_back(obs);
// add to myself as element
addElement(new MMFloorObstacleCircle(this, floor, obs));
}
std::string getLayerName() const override {return "obstacles";}
};
#endif // MMFLOOROBSTACLES_H