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IndoorMap/mapview/2D/MV2DElementFloorOutlinePolygon.cpp
kazu 5d002c3f2b added more cpp files for faster compile speeds
removed many obsolte elements
many improvements and fixes
2018-07-20 15:00:43 +02:00

135 lines
3.5 KiB
C++

#include "MV2DElementFloorOutlinePolygon.h"
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
MV2DElementFloorOutlinePolygon::MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo) : fo(fo) {
;
}
BBox2 MV2DElementFloorOutlinePolygon::getBoundingBox() const {
BBox2 bbox;
for (const Point2 p : fo.poly.points) { bbox.add(p); }
return bbox;
}
ClickDist MV2DElementFloorOutlinePolygon::getMinDistanceXY(const Point2 p) const {
ClickDist min = ClickDist::max();
for (int i = 0; i < (int)fo.poly.points.size()-1; ++i) {
const Point2 p1 = fo.poly.points[i];
const Point2 p2 = fo.poly.points[i+1];
const ClickDist dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
if (dst < min) {min = dst;}
}
return min * 1.1; // penalty.. outlines are everywhere.. reduce priority
}
void MV2DElementFloorOutlinePolygon::onFocus() {
}
void MV2DElementFloorOutlinePolygon::onUnfocus() {
selectedUserIdx = -1; // clear selection
}
void MV2DElementFloorOutlinePolygon::paint(Painter& p) {
QBrush brush;
QPen pen;
// fill-style (depends on the mode)
switch (fo.method) {
case Floorplan::OutlineMethod::ADD:
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor( fo.outdoor ? QColor(0,255,0,32) : QColor(0,0,0,24) ); // outdoor = green
break;
case Floorplan::OutlineMethod::REMOVE:
brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
brush.setColor(QColor(0,0,0));
break;
default:
// should not happen
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor(QColor(255,0,0));
}
if (hasFocus()) {
brush.setStyle(Qt::BrushStyle::FDiagPattern);
}
// outline + filled area
pen.setColor(Qt::black);
pen.setWidth( hasFocus() ? 2 : 1 );
p.setPenBrush(pen, brush);
p.drawPolygon(fo.poly.points);
// DEPRECATED
// // selected endpoints?
// if (hasFocus() && selectedUserIdx != -1) {
// p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
// p.drawCircle(fo.poly.points[selectedUserIdx]);
// }
// DEPRECATED
// // available endpoints
// if (hasFocus()) {
// p.setPenBrush(Qt::black, Qt::NoBrush);
// for (const Point2 pt : fo.poly.points) {
// p.drawCircle(pt);
// }
// }
}
std::vector<MoveableNode> MV2DElementFloorOutlinePolygon::getMoveableNodes() const {
std::vector<MoveableNode> nodes;
for (int i = 0; i < (int) fo.poly.points.size(); ++i) {
nodes.push_back(MoveableNode(i, fo.poly.points[i]));
}
return nodes;
}
void MV2DElementFloorOutlinePolygon::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) v;
fo.poly.points[userIdx].x = newPos.x;
fo.poly.points[userIdx].y = newPos.y;
}
void MV2DElementFloorOutlinePolygon::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) {
(void) userIdx;
(void) newPos;
emit v->onElementChange(this);
}
bool MV2DElementFloorOutlinePolygon::keyPressEvent(MapView2D* v, QKeyEvent *e) {
(void) v;
if (e->key() == Qt::Key_Delete) {
// delete the currently selected vertex?
if (selectedUserIdx != -1) {
fo.poly.points.erase(fo.poly.points.begin() + selectedUserIdx);
selectedUserIdx = -1;
return true;
}
} else if (e->key() == Qt::Key_Plus && selectedUserIdx != -1) {
int idx1 = selectedUserIdx;
int idx2 = (selectedUserIdx + 1) % fo.poly.points.size();
int idxNew = idx2;
Point2 pNew = (fo.poly.points[idx1] + fo.poly.points[idx2]) / 2.0f;
fo.poly.points.insert(fo.poly.points.begin() + idxNew, pNew);
selectedUserIdx = idxNew;
return true;
}
// not consumed
return false;
}