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IndoorMap/mapview/2D/MV2DElementFloorObstacleCircle.h
kazu 5d002c3f2b added more cpp files for faster compile speeds
removed many obsolte elements
many improvements and fixes
2018-07-20 15:00:43 +02:00

45 lines
1.1 KiB
C++

#ifndef MV2DELEMENTFLOOROBSTACLECIRCLE_H
#define MV2DELEMENTFLOOROBSTACLECIRCLE_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleCircle : public MV2DElement, public HasMoveableNodes {
private:
int selPoint = -1;
Floorplan::FloorObstacleCircle* c;
public:
/** ctor */
MV2DElementFloorObstacleCircle(Floorplan::FloorObstacleCircle* c);
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override;
/** get the element's minimal distance (nearest whatsoever) to the given point */
ClickDist getMinDistanceXY(const Point2 p) const override;
/** repaint me */
void paint(Painter& p) override;
//std::vector<Point2> getSelPoints() const;
virtual std::vector<MoveableNode> getMoveableNodes() const override;
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) override;
virtual void onFocus() override;
virtual void onUnfocus() override;
};
#endif // MV2DELEMENTFLOOROBSTACLECIRCLE_H