68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#ifndef MV2D_IHASMOVEABLENODES_H
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#define MV2D_IHASMOVEABLENODES_H
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#include <Indoor/geo/Point2.h>
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#include "../2D/MapView2D.h"
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#include <vector>
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/** the selectable/moveable node */
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struct MoveableNode {
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/** user-defined index */
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int userIdx;
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/** the node's position */
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Point2 pos;
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/** ctor */
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MoveableNode(const int userIdx, const Point2 pos) : userIdx(userIdx), pos(pos) {;}
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};
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/**
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* base for all 2D elements that have selectable and moveable nodes.
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* the ToolSelector is able to get, select, and move those nodes
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*/
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class HasMoveableNodes {
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protected:
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/** currently selected node */
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int selectedUserIdx = -1;
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public:
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/** get a list of all nodes that are selectable / moveable */
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virtual std::vector<MoveableNode> getMoveableNodes() const = 0;
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/** the given node is currently moved */
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virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
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/** the given node was previously moved */
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virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
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/** the given node was selected */
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virtual void onNodeSelect(MapView2D* v, const int userIdx) {
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(void) v;
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this->selectedUserIdx = userIdx;
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}
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/** unselect any selected node */
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virtual void onNodeUnselect(MapView2D* v) {
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(void) v;
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this->selectedUserIdx = -1;
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}
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/** get the currently selected node */
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virtual int getSelectedNode() const {
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return selectedUserIdx;
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}
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};
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#endif // MV2D_IHASMOVEABLENODES_H
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