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IndoorMap/mapview/model/MMFloorUnderlays.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

62 lines
1.3 KiB
C++

#ifndef MMFLOORUNDERLAY_H
#define MMFLOORUNDERLAY_H
#include "MMFloorUnderlayImage.h"
#include "../2D/MV2DElementFloorUnderlay.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* add an external file as underlay (to copy it onto the map)
*/
class MMFloorUnderlays : public MapLayer {
private:
Floorplan::Floor* floor;
public:
/** ctor */
MMFloorUnderlays(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_UNDERLAYS), floor(floor) {
// the underlays
for (Floorplan::UnderlayImage* img : floor->underlays) {
addElement(new MMFloorUnderlayImage(this, floor, img));
}
}
bool isVisible() const override {
return floor->underlays.enabled;
}
void setVisible(const bool visible) override {
this-> floor->underlays.enabled = visible;
onVisibilityChanged(visible);
}
//TODO: check
void createImage(const Point2 center) {
Floorplan::UnderlayImage* elem = new Floorplan::UnderlayImage();
// add to underlying model
floor->underlays.push_back(elem);
// add to myself as element
MMFloorUnderlayImage* img = new MMFloorUnderlayImage(this, floor, elem);
addElement(img);
img->setAnchor(center);
img->setScale(0.1, 0.1);
}
virtual std::string getLayerName() const override {return "underlay";}
};
#endif // MMFLOORUNDERLAY_H