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IndoorMap/mapview/2D/MV2DElementFloorObstacleLine.h
kazu 423fbfc545 focused elements always on top
indicate connected walls
fixes int/float issues
refactoring
2018-07-22 17:33:55 +02:00

43 lines
1.0 KiB
C++

#ifndef MV2DELEMENTFLOOROBSTACLELINE_H
#define MV2DELEMENTFLOOROBSTACLELINE_H
#include "MV2DElement.h"
#include "HasMoveableNodes.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorObstacleLine : public MV2DElement, public HasMoveableNodes {
private:
Floorplan::Floor* f;
Floorplan::FloorObstacleLine* fo;
public:
/** ctor */
MV2DElementFloorObstacleLine(Floorplan::Floor* f, Floorplan::FloorObstacleLine* fo);
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override;
/** get the element's minimal distance (nearest whatsoever) to the given point */
ClickDist getMinDistanceXY(const Point2 p) const override;
/** repaint me */
void paint(Painter& p) override;
void onFocus() override;
void onUnfocus() override;
virtual std::vector<MoveableNode> getMoveableNodes() const override;
void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos);
};
#endif // MV2DELEMENTFLOOROBSTACLELINE_H