59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef MMFLOOROUTLINE_H
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#define MMFLOOROUTLINE_H
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#include "MapLayer.h"
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#include "MMFloorOutlinePolygon.h"
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#include "../3D/MV3DElementFloorOutline.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* layer containing all elements describing a floor's outline
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*/
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class MMFloorOutline : public MapLayer, public MapModelElement {
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private:
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/** the underlying model */
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Floorplan::Floor* floor;
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MV3DElementFloorOutline mv3d;
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public:
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/** ctor with the underlying model */
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MMFloorOutline(MapLayer* parent, Floorplan::Floor* floor) :
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MapLayer(parent, MapLayerType::FLOOR_GROUND), MapModelElement(parent), floor(floor), mv3d(floor, &floor->outline) {
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// the outline
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for (Floorplan::FloorOutlinePolygon* poly : floor->outline) {
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elements.push_back(new MMFloorOutlinePolygon(this, floor, poly));
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}
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}
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MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;}
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/** get the corresponding floor from the underlying model */
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Floorplan::Floor* getFloor() {return floor;}
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//TODO: check
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void create(Floorplan::FloorOutlinePolygon* poly) {
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// add to underlying model
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floor->outline.push_back(poly);
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// add to myself as element
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elements.push_back(new MMFloorOutlinePolygon(this, floor, poly));
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}
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std::string getLayerName() const override {return "outline";}
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};
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#endif // MMFLOOROUTLINE_H
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