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IndoorMap/mapview/model/MMFloorBeacon.h
kazu fa06320219 a whole lotta work!!
- refactoring
- completely changed the tooling (adding elements)
- better re-use for more stable editing
- new elements
- ui adjustments
- LINT for stair-editing
- many more changes
2016-08-29 19:05:46 +02:00

65 lines
1.5 KiB
C++

#ifndef MAPVIEWELEMENTIBEACON_H
#define MAPVIEWELEMENTIBEACON_H
#include "MapModelElement.h"
#include "IHasParams.h"
#include "../2D/MV2DElementBeacon.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MMFloorBeacon : public MapModelElement, public IHasParams {
private:
Floorplan::Floor* floor;
Floorplan::Beacon* b;
MV2DElementBeacon mv2d;
public:
MMFloorBeacon(MapLayer* parent, Floorplan::Floor* floor, Floorplan::Beacon* b) : MapModelElement(parent), floor(floor), b(b), mv2d(b) {
;
}
virtual int getNumParams() const override {
return 3;
}
virtual Param getParamDesc(const int idx) const override {
switch(idx) {
case 0: return Param("name", ParamType::STRING);
case 1: return Param("MAC", ParamType::STRING);
case 2: return Param("Position", ParamType::POINT3);
}
throw 1;
}
virtual ParamValue getParamValue(const int idx) const override {
switch(idx) {
case 0: return b->name;
case 1: return b->mac;
case 2: return b->pos;
}
throw 1;
}
virtual void setParamValue(const int idx, const ParamValue& val) const override {
switch(idx) {
case 0: b->name = val.toString(); break;
case 1: b->mac = val.toString(); break;
case 2: b->pos = val.toPoint3(); break;
}
}
MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;}
void deleteMe() const override {
parent->removeElement(this);
floor->beacons.erase(std::remove(floor->beacons.begin(), floor->beacons.end(), b), floor->beacons.end());
}
};
#endif // MAPVIEWELEMENTIBEACON_H