57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#ifndef MMFLOOR_H
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#define MMFLOOR_H
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#include "MapLayer.h"
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#include "MMFloorOutline.h"
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#include "MMFloorObstacles.h"
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#include "MMFloorAccessPoints.h"
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#include "MMFloorBeacons.h"
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#include "MMFloorUnderlay.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* floor-layer containing one floor
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* and its outline, obstacles, access-points, ...
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*/
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class MMFloor : public MapLayer, public IHasName {
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private:
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/** the underlying data-structure */
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Floorplan::Floor* floor;
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public:
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/** ctor. existing floor */
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MMFloor(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR), floor(floor) {
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new MMFloorOutline(this, floor);
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new MMFloorObstacles(this, floor);
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new MMFloorAccessPoints(this, floor);
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new MMFloorBeacons(this, floor);
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new MMFloorUnderlay(this, floor);
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}
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/** ctor. new floor. */
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MMFloor(MapLayer* parent) : MapLayer(parent), floor(nullptr) {
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throw "not yet implemented";
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}
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/** get the underlying model */
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Floorplan::Floor& getFloor() {return *floor;}
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std::string getLayerName() const override {return floor->name;}
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virtual void setName(const std::string& name) {this->floor->name = name;}
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virtual const std::string& getName() const {return this->floor->name;}
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};
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#endif // MMFLOOR_H
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