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IndoorMap/mapview/model/MMFloor.h
2016-05-24 16:55:19 +02:00

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1.2 KiB
C++

#ifndef MMFLOOR_H
#define MMFLOOR_H
#include "MapLayer.h"
#include "MMFloorOutline.h"
#include "MMFloorObstacles.h"
#include "MMFloorAccessPoints.h"
#include "MMFloorBeacons.h"
#include "MMFloorUnderlay.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* floor-layer containing one floor
* and its outline, obstacles, access-points, ...
*/
class MMFloor : public MapLayer, public IHasName {
private:
/** the underlying data-structure */
Floorplan::Floor* floor;
public:
/** ctor. existing floor */
MMFloor(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR), floor(floor) {
new MMFloorOutline(this, floor);
new MMFloorObstacles(this, floor);
new MMFloorAccessPoints(this, floor);
new MMFloorBeacons(this, floor);
new MMFloorUnderlay(this, floor);
}
/** ctor. new floor. */
MMFloor(MapLayer* parent) : MapLayer(parent), floor(nullptr) {
throw "not yet implemented";
}
/** get the underlying model */
Floorplan::Floor& getFloor() {return *floor;}
std::string getLayerName() const override {return floor->name;}
virtual void setName(const std::string& name) {this->floor->name = name;}
virtual const std::string& getName() const {return this->floor->name;}
};
#endif // MMFLOOR_H