This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
IndoorMap/mapview/model/MapLayer.h
2018-10-25 12:19:36 +02:00

209 lines
4.8 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef MAPLAYER_H
#define MAPLAYER_H
#include <string>
#include <vector>
#include <algorithm>
#include "MapLayerListener.h"
class MapModelElement;
enum class MapLayerType {
UNKNOWN,
ROOT,
REGISTRATION,
FLOORS,
FLOOR,
FLOOR_GROUND,
FLOOR_OBSTACLES,
FLOOR_BEACONS,
FLOOR_ACCESS_POINTS,
FLOOR_FINGERPRINTS,
FLOOR_ELEVATORS,
FLOOR_UNDERLAYS,
FLOOR_POIS,
FLOOR_STAIRS,
FLOOR_GROUND_TRUTH_POINTS
};
class MapLayer {
/** this layer's elements */
std::vector<MapModelElement*> elements;
/** attached listeners (if any) */
std::vector<MapLayerListener*> listeners;
protected:
/** this layer's parent */
MapLayer* parent;
/** this layer's sublayers */
std::vector<MapLayer*> sublayers;
/** this layer's type */
MapLayerType type;
/** whether this layer is visible */
//bool visible;
public:
/** ctor */
MapLayer(MapLayer* parent) : parent(parent), type(MapLayerType::UNKNOWN) {
if (parent) {parent->addSublayer(this);} // attach myself as child of my parent
}
/** ctor */
MapLayer(MapLayer* parent, MapLayerType type) : parent(parent), type(type) {
if (parent) {parent->addSublayer(this);} // attach myself as child of my parent
}
/** dtor */
virtual ~MapLayer() {;}
/** attach a listener to this layer [usually only added to the root layer] */
void addListener(MapLayerListener* listener) {
listeners.push_back(listener);
}
/** get the layer's parent */
MapLayer* getParent() const {return parent;}
/** get the layer's name */
virtual std::string getLayerName() const = 0;
/** get the layer's type */
MapLayerType getLayerType() const {return type;}
/** get all elements within this layer */
const std::vector<MapModelElement*>& getElements() const {return elements;}
/** get all elements within this layer */
size_t getNumElements() const {return elements.size();}
/** remove the given element from the elements list */
void removeElement(const MapModelElement* elem) {
elements.erase(std::remove(elements.begin(), elements.end(), elem), elements.end());
onElemRemoved(elem);
}
/** add a new element to this layer */
void addElement(MapModelElement* el) {
elements.push_back(el);
onElemAdded(el);
}
/** remove the given sublayer from this layer */
void removeSublayer(const MapLayer* layer) { sublayers.erase(std::remove(sublayers.begin(), sublayers.end(), layer), sublayers.end()); }
/** is this layer currently visible? */
// bool isVisible() const {return visible;}
virtual bool isVisible() const = 0;
/** make this layer visible */
// virtual void setVisible(const bool visible) {
// this->visible = visible;
// onVisibilityChanged(visible);
// }
virtual void setVisible(const bool visible) = 0;
/** get all sub-layers within this layer */
const std::vector<MapLayer*>& getSubLayers() const {return sublayers;}
/** helper method to get all elements and those of all sub-layers */
void getVisibleElementsRecursive(std::vector<MapModelElement*>& el) {
if (isVisible()) {
const std::vector<MapModelElement*> local = getElements();
el.insert(el.end(), local.begin(), local.end());
for (MapLayer* sub : getSubLayers()) {
sub->getVisibleElementsRecursive(el);
}
}
}
public:
/** add a new sublayer to this layer */
void addSublayer(MapLayer* ml) {
// sanity check before adding
if (std::find(sublayers.begin(), sublayers.end(), ml) != sublayers.end()) {throw "layer already present!";}
sublayers.push_back(ml);
}
void changed() {
for (MapLayerListener* listener : listeners) {
listener->onLayerChanged(this);
}
}
protected:
void onElemAdded(MapModelElement* e) {
if (parent) {parent->onElemAdded(e);}
for (MapLayerListener* listener : listeners) {
listener->onLayerChanged(this);
listener->onLayerElementAdded(this, e);
}
}
void onElemRemoved(const MapModelElement* e) {
if (parent) {parent->onElemRemoved(e);}
for (MapLayerListener* listener : listeners) {
listener->onLayerChanged(this);
listener->onLayerElementRemoved(this, e);
}
}
void onVisibilityChanged(const bool visibile) {
if (parent) {parent->onVisibilityChanged(visibile);}
for (MapLayerListener* listener : listeners) {
listener->onLayerChanged(this);
listener->onLayerVisibilityChanged(this, visibile);
}
}
};
class MapLayerRoot : public MapLayer {
public:
MapLayerRoot(MapLayer* parent) : MapLayer(parent, MapLayerType::ROOT) {;}
std::string getLayerName() const override {return "root";}
bool isVisible() const override {
return true;
}
void setVisible(const bool visible) override {
(void) visible;
throw "error";
}
};
#endif // MAPLAYER_H