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IndoorMap/mapview/model/MMFloors.h
2018-10-25 12:19:36 +02:00

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/*
* © Copyright 2014 Urheberrechtshinweis
* Alle Rechte vorbehalten / All Rights Reserved
*
* Programmcode ist urheberrechtlich geschuetzt.
* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
* Keine Verwendung ohne explizite Genehmigung.
* (vgl. § 106 ff UrhG / § 97 UrhG)
*/
#ifndef MMFLOORS_H
#define MMFLOORS_H
#include "MapLayer.h"
#include "MMFloor.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer containing all of the map's floors
*/
class MMFloors : public MapLayer {
private:
bool visible = true;
Floorplan::IndoorMap* map;
public:
/** ctor with the underlying model */
MMFloors(MapLayer* parent, Floorplan::IndoorMap* map) : MapLayer(parent, MapLayerType::FLOORS), map(map) {
// add all floors
for (Floorplan::Floor* floor : map->floors) {
new MMFloor(this, map, floor);
}
}
bool isVisible() const override {
return visible;
}
void setVisible(const bool visible) override {
this->visible = visible;
onVisibilityChanged(visible);
}
std::string getLayerName() const override {return "floors";}
/** get the underlying model */
Floorplan::IndoorMap* getMap() {return map;}
MMFloor* createFloor() {
// add to underlying model
Floorplan::Floor* floor = new Floorplan::Floor();
map->floors.push_back(floor);
// defalut values
floor->atHeight = 0;
floor->height = 3;
floor->name = "floor";
// add to UI model
MMFloor* mmfloor = new MMFloor(this, map, floor);
//elements.push_back(mmfloor);
return mmfloor;
}
};
#endif // MMFLOORS_H