70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#ifndef MMFLOORBEACONS_H
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#define MMFLOORBEACONS_H
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#include "MapLayer.h"
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#include "MMFloorBeacon.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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/**
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* layer containing all of the floor's beaconss
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*/
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class MMFloorBeacons : public MapLayer {
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private:
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Floorplan::Floor* floor;
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public:
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/** ctor with the underlying model */
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MMFloorBeacons(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_BEACONS), floor(floor) {
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// add all Beacons
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for (Floorplan::Beacon* b : floor->beacons) {
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addElement(new MMFloorBeacon(this, floor, b));
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}
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}
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bool isVisible() const override {
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return floor->beacons.enabled;
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}
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void setVisible(const bool visible) override {
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this-> floor->beacons.enabled = visible;
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onVisibilityChanged(visible);
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}
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std::string getLayerName() const override {return "Beacons";}
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//TODO: check
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MMFloorBeacon* createBeacon(Floorplan::Beacon* b) {
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// add to underlying model
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floor->beacons.push_back(b);
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// // add to myself as element
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// addElement(new MMFloorBeacon(this, floor, b));
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// add to myself as element
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MMFloorBeacon* mm = new MMFloorBeacon(this, floor, b);
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addElement(mm);
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return mm;
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}
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};
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#endif // MMFLOORBEACONS_H
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