60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* © Copyright 2014 – Urheberrechtshinweis
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* Alle Rechte vorbehalten / All Rights Reserved
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*
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* Programmcode ist urheberrechtlich geschuetzt.
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* Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner.
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* Keine Verwendung ohne explizite Genehmigung.
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* (vgl. § 106 ff UrhG / § 97 UrhG)
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*/
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#ifndef MV2DELEMENTFLOOROBSTACLEWALL_H
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#define MV2DELEMENTFLOOROBSTACLEWALL_H
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#include "MV2DElement.h"
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#include "HasMoveableNodes.h"
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#include <Indoor/floorplan/v2/Floorplan.h>
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class MV2DElementFloorObstacleWall : public MV2DElement, public HasMoveableNodes {
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private:
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Floorplan::Floor* f;
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Floorplan::FloorObstacleWall* fo;
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float mouseNearLine = NAN;
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public:
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/** ctor */
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MV2DElementFloorObstacleWall(Floorplan::Floor* f, Floorplan::FloorObstacleWall* fo);
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/** get the element's 3D bounding box */
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BBox2 getBoundingBox() const override;
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/** get the element's minimal distance (nearest whatsoever) to the given point */
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ClickDist getMinDistanceXY(const Point2 p) const override;
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/** repaint me */
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void paint(Painter& p) override;
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void onFocus() override;
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void onUnfocus() override;
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virtual std::vector<MoveableNode> getMoveableNodes() const override;
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void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override;
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void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos);
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bool keyPressEvent(MapView2D* v, QKeyEvent* e) override;
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void mousePressed(MapView2D* v, const Point2 p) override;
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};
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#endif // MV2DELEMENTFLOOROBSTACLEWALL_H
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