#ifndef WINDOW_H #define WINDOW_H #include "Renderable3D.h" #include #include class Window : public Renderable3D { Point2 from; Point2 to; float atHeight; float height; QMatrix4x4 mat; public: Window(const Point2 from, const Point2 to, float atHeight, float height); virtual void render(const RenderSettings& rs) override; }; #endif // WINDOW_H