#ifndef MV3DELEMENTFLOOROUTLINEPOLYGON_H #define MV3DELEMENTFLOOROUTLINEPOLYGON_H //#include //#include "misc/Cube.h" //#include "MV3DElement.h" //class MV3DElementFloorOutlinePolygon : public MV3DElement { // Floorplan::Floor* f; // Floorplan::FloorOutlinePolygon* poly; //public: // /** ctor */ // MV3DElementFloorOutlinePolygon(Floorplan::Floor* f, Floorplan::FloorOutlinePolygon* poly) : f(f), poly(poly) { // ; // } //protected: // /** repaint me */ // void paintGL() override { // throw "deprecated!!!"; // glDisable(GL_CULL_FACE); //// switch (poly->method) { //// case Floorplan::OutlineMethod::ADD: //// glColor3f(1,1,1); //// break; //// case Floorplan::OutlineMethod::REMOVE: //// glColor3f(0.3, 0.3, 0.3); //// break; //// } // if (poly->outdoor) { // glColor3f(0, 0, 0.5); // } else { // glColor3f(0.3, 0.3, 0.3); // } // glBegin(GL_POLYGON); // glNormal3f(0,1,0); // for (Point2 p2 : poly->poly.points) { // Point3 p3(p2.x, p2.y, f->atHeight); // glVertex3f(p3.x, p3.z, p3.y); // } // glEnd(); // glEnable(GL_CULL_FACE); // } //}; #endif // MV3DELEMENTFLOOROUTLINEPOLYGON_H