/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef MMFLOORUNDERLAY_H #define MMFLOORUNDERLAY_H #include "MMFloorUnderlayImage.h" #include "../2D/MV2DElementFloorUnderlay.h" #include /** * add an external file as underlay (to copy it onto the map) */ class MMFloorUnderlays : public MapLayer { private: Floorplan::Floor* floor; public: /** ctor */ MMFloorUnderlays(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_UNDERLAYS), floor(floor) { // the underlays for (Floorplan::UnderlayImage* img : floor->underlays) { addElement(new MMFloorUnderlayImage(this, floor, img)); } } bool isVisible() const override { return floor->underlays.enabled; } void setVisible(const bool visible) override { this-> floor->underlays.enabled = visible; onVisibilityChanged(visible); } //TODO: check void createImage(const Point2 center) { Floorplan::UnderlayImage* elem = new Floorplan::UnderlayImage(); // add to underlying model floor->underlays.push_back(elem); // add to myself as element MMFloorUnderlayImage* img = new MMFloorUnderlayImage(this, floor, elem); addElement(img); img->setAnchor(center); img->setScale(0.1, 0.1); } virtual std::string getLayerName() const override {return "underlay";} }; #endif // MMFLOORUNDERLAY_H