/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef MMFLOORPOIS_H #define MMFLOORPOIS_H #include "MapLayer.h" #include "MMFloorPOI.h" #include /** * layer that contains all of one floor's POIs */ class MMFloorPOIs : public MapLayer { Floorplan::Floor* floor; public: /** ctor with the floor */ MMFloorPOIs(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_POIS), floor(floor) { // the POIs for (Floorplan::POI* poi : floor->pois) { addElement(new MMFloorPOI(this, floor, poi)); } } bool isVisible() const override { return floor->pois.enabled; } void setVisible(const bool visible) override { this-> floor->pois.enabled = visible; onVisibilityChanged(visible); } /** get the corresponding floor from the underlying model */ Floorplan::Floor* getFloor() {return floor;} //TODO: check MMFloorPOI* createPOI(Floorplan::POI* poi) { // add to underlying model floor->pois.push_back(poi); // add to myself as element //addElement(new MMFloorPOI(this, floor, poi)); // add to myself as element MMFloorPOI* mm = new MMFloorPOI(this, floor, poi); addElement(mm); return mm; } std::string getLayerName() const override {return "POIs";} }; #endif // MMFLOORPOIS_H