/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef MMFLOOROUTLINE_H #define MMFLOOROUTLINE_H #include "MapLayer.h" #include "MMFloorOutlinePolygon.h" #include "MMFloorOutlinePolygonCombined.h" //#include "../3D/MV3DElementFloorOutline.h" #include /** * layer containing all elements describing a floor's outline */ class MMFloorOutline : public MapLayer { private: /** the underlying model */ Floorplan::Floor* floor; public: /** ctor with the underlying model */ MMFloorOutline(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND), floor(floor) { // each polygon that is part of the outline for (Floorplan::FloorOutlinePolygon* poly : floor->outline) { addElement(new MMFloorOutlinePolygon(this, floor, poly)); } // for 3D, alle polygons [add/remove] are combined into one renderable polygons addElement(new MMFloorOutlinePolygonCombined(this, floor)); } bool isVisible() const override { return floor->outline.enabled; } void setVisible(const bool visible) override { this-> floor->outline.enabled = visible; onVisibilityChanged(visible); } /** get the corresponding floor from the underlying model */ Floorplan::Floor* getFloor() {return floor;} //TODO: check MMFloorOutlinePolygon* create(Floorplan::FloorOutlinePolygon* poly) { // add to underlying model floor->outline.push_back(poly); // add to myself as element MMFloorOutlinePolygon* mm = new MMFloorOutlinePolygon(this, floor, poly); addElement(mm); return mm; } std::string getLayerName() const override {return "outline";} }; #endif // MMFLOOROUTLINE_H