#ifndef MMFLOOROBSTACLEWALL_H #define MMFLOOROBSTACLEWALL_H #include "MapModelElement.h" #include "../2D/MapViewElementHelper.h" #include "EElementParams.h" #include "IHasParams.h" #include "../2D/MV2DElementFloorObstacleWall.h" #include class MMFloorObstacleWall : public MapModelElement, public IHasParams { public: Floorplan::Floor* mf; Floorplan::FloorObstacleWall* wall; MV2DElementFloorObstacleWall mv2d; public: MMFloorObstacleWall(MapLayer* parent, Floorplan::Floor* mf, Floorplan::FloorObstacleWall* wall) : MapModelElement(parent), mf(mf), wall(wall), mv2d(mf, wall) { ; } // void setMaterial(const Floorplan::Material m) override {wall->material = m;} // Floorplan::Material getMaterial() const override {return wall->material;} // void setObstacleType(const Floorplan::ObstacleType t) override {wall->type = t;} // Floorplan::ObstacleType getObatcleType() const override {return wall->type;} MV2DElement* getMV2D() const override {return (MV2DElement*) &mv2d;} void deleteMe() const override { parent->removeElement(this); mf->obstacles.erase(std::remove(mf->obstacles.begin(), mf->obstacles.end(), wall), mf->obstacles.end()); } int getType() const { const int idx = mv2d.getSelectedNode(); if (idx < 1000) {return 0;} // line if (idx < 2000) {return 1;} // door return 2; // window } Floorplan::FloorObstacleWallDoor* getCurDoor() const { const int idx = mv2d.getSelectedNode()-1000; return wall->doors[idx]; } Floorplan::FloorObstacleWallWindow* getCurWindow() const { const int idx = mv2d.getSelectedNode()-2000; return wall->windows[idx]; } int getNumParams() const override { switch(getType()) { case 0: return 5; case 1: return 4; case 2: return 4; } throw 1; } virtual Param getParamDesc(const int idx) const override { switch(getType()) { case 0: switch(idx) { case 0: return Param("material", ParamType::ENUM, getMaterialStrings()); case 1: return Param("type", ParamType::ENUM, getObstacleTypeStrings()); case 2: return Param("thickness (m)", ParamType::FLOAT); case 3: return Param("height (m)", ParamType::FLOAT); case 4: return Param("length", ParamType::FLOAT, true); } break; case 1: switch(idx) { case 0: return Param("width (m)", ParamType::FLOAT); case 1: return Param("height (m)", ParamType::FLOAT); case 2: return Param("left/right", ParamType::BOOL); case 3: return Param("in/out", ParamType::BOOL); } break; case 2: switch(idx) { case 0: return Param("above ground (m)", ParamType::FLOAT); case 1: return Param("width (m)", ParamType::FLOAT); case 2: return Param("height (m)", ParamType::FLOAT); case 3: return Param("in/out", ParamType::BOOL); } break; } throw 1; } virtual ParamValue getParamValue(const int idx) const override { switch(getType()) { case 0: switch(idx) { case 0: return (int) wall->material; case 1: return (int) wall->type; case 2: return wall->thickness_m; case 3: return wall->height_m; case 4: return wall->from.getDistance(wall->to); } break; case 1: switch(idx) { case 0: return getCurDoor()->width; case 1: return getCurDoor()->height; case 2: return getCurDoor()->leftRight; case 3: return getCurDoor()->inOut; } break; case 2 : switch(idx) { case 0: return getCurWindow()->startsAtHeight; case 1: return getCurWindow()->width; case 2: return getCurWindow()->height; case 3: return getCurWindow()->inOut; } break; } throw 1; } virtual void setParamValue(const int idx, const ParamValue& val) override { switch(getType()) { case 0: switch(idx) { case 0: wall->material = (Floorplan::Material) val.toInt(); return; case 1: wall->type = (Floorplan::ObstacleType) val.toInt(); return; case 2: wall->thickness_m = val.toFloat(); return; case 3: wall->height_m = val.toFloat(); return; case 4: return; } break; case 1: switch(idx) { case 0: getCurDoor()->width = val.toFloat(); return; case 1: getCurDoor()->height = val.toFloat(); return; case 2: getCurDoor()->leftRight = val.toBool(); return; case 3: getCurDoor()->inOut = val.toBool(); return; } break; case 2: switch(idx) { case 0: getCurWindow()->startsAtHeight = val.toFloat(); return; case 1: getCurWindow()->width = val.toFloat(); return; case 2: getCurWindow()->height = val.toFloat(); return; case 3: getCurWindow()->inOut = val.toBool(); return; } break; } } }; #endif // MMFLOOROBSTACLEWALL_H