#ifndef MMFLOORELEVATORS_H #define MMFLOORELEVATORS_H #include "MapLayer.h" #include "MMFloorElevator.h" #include /** * layer containing one floor's elevators */ class MMFloorElevators : public MapLayer { private: Floorplan::IndoorMap* map; Floorplan::Floor* floor; public: /** ctor with the underlying model */ MMFloorElevators(MapLayer* parent, Floorplan::IndoorMap* map, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_ELEVATORS), map(map), floor(floor) { // add all elevators for (Floorplan::Elevator* elevator : floor->elevators) { addElement(new MMFloorElevator(this, map, floor, elevator)); } } std::string getLayerName() const override {return "Elevators";} //TODO: check MMFloorElevator* create(Floorplan::Elevator* elevator) { // add to underlying model floor->elevators.push_back(elevator); // add to myself as element MMFloorElevator* mm = new MMFloorElevator(this, map, floor, elevator); addElement(mm); return mm; } }; #endif // MMFLOORELEVATORS_H