#ifndef MV2DELEMENTFLOOROBSTACLELINE_H #define MV2DELEMENTFLOOROBSTACLELINE_H #include "MV2DElement.h" #include "MapViewElementHelper.h" #include class MV2DElementFloorObstacleLine : public MV2DElement { private: int selPoint = -1; Floorplan::FloorObstacleLine* fo; public: /** ctor */ MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) {;} /** get the element's 3D bounding box */ BBox2 getBoundingBox() const override { BBox2 bbox; bbox.add(fo->from); bbox.add(fo->to); return bbox; } /** get the element's minimal distance (nearest whatsoever) to the given point */ float getMinDistanceXY(const Point2 p) const override { return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p); } /** repaint me */ void paint(Painter& p) override { // selected endpoints? if (hasFocus()) { p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR); if (selPoint == 0) {p.drawCircle(fo->from);} if (selPoint == 1) {p.drawCircle(fo->to);} } // line p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus()), Qt::NoBrush); p.drawLine(fo->from, fo->to); // available endpoints if (hasFocus()) { p.setPenBrush(Qt::black, Qt::NoBrush); p.drawCircle(fo->from); p.drawCircle(fo->to); } } virtual void onFocus() override { ; } virtual void onUnfocus() override { selPoint = -1; // clear selection } /** mouse pressed at the given point */ virtual void mousePressed(MapView2D* v, const Point2 p) override { (void) v; (void) p; } /** mouse moved to the given point */ virtual void mouseMove(MapView2D* v, const Point2 _p) override { (void) v; if (selPoint == -1) {return;} const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M); if (selPoint == 0) {fo->from.x = p.x; fo->from.y = p.y;} if (selPoint == 1) {fo->to.x = p.x; fo->to.y = p.y;} } /** mouse released */ virtual void mouseReleased(MapView2D* v, const Point2 _p) override { // (void) v; // if (selPoint == -1) {return;} // const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M); // if (selPoint == 0) {fo.from.x = p.x; fo.from.y = p.y;} // if (selPoint == 1) {fo.to.x = p.x; fo.to.y = p.y;} // select a new point on mouse-release (more robust than on mouse-press) const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX); const float l1 = _p.getDistance(fo->from); const float l2 = _p.getDistance(fo->to); if (l1 < l2 && l1 <= t) {selPoint = 0;} else if (l2 < l1 && l2 <= t) {selPoint = 1;} else {selPoint = -1;} } virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override { (void) v; (void) e; return false; } }; #endif // MV2DELEMENTFLOOROBSTACLELINE_H