#ifndef MV3DELEMENTELEVATOR_H #define MV3DELEMENTELEVATOR_H #include #include #include "misc/Cube.h" #include "MV3DElement.h" //#include "misc/Plane.h" class MV3DElementElevator : public MV3DElement { Floorplan::Floor* f; Floorplan::Elevator* e; public: /** ctor */ MV3DElementElevator(Floorplan::Floor* f, Floorplan::Elevator* e) : f(f), e(e) { ; } /** repaint me */ void render(const RenderSettings& rs) override { const Point3 pos(e->center.x, e->center.y, f->getStartingZ() + e->height_m/2); const Point3 size(e->width/2, e->depth/2, e->height_m/2.0001); // z-fighting const Point3 rot(0,0,e->rotation * 180 / M_PI); // build Cube cube(pos, size, rot); cube.setColor(0.2, 0.2, 0.2); cube.render(rs); } bool isTransparent() const override { return false; } }; #endif // MV3DELEMENTELEVATOR_H