#ifndef TOOLNEWWALL_H #define TOOLNEWWALL_H #include "ToolNewElement.h" #include "../../model/MMFloorObstacles.h" #include "../../model/MMFloorObstacleLine.h" class ToolNewWall : public ToolNewElement { private: /** currently edited line node (has 2) */ int idx = 0; public: ToolNewWall(Tools& tools, MapLayer* layer) : ToolNewElement(tools, layer) { ; } void becomesActive() override { create(); // start adding an new element } void becomesInactive() override { deleteCurrent(); // delete the currently pending and not yet finished wall element } const std::string getName() const override { return "new Wall"; } void createEmptyElement() override { foEL = new Floorplan::FloorObstacleLine(Floorplan::ObstacleType::WALL, Floorplan::Material::DRYWALL, Point2(0, 0), Point2(0, 0)); MMFloorObstacles* obs = (MMFloorObstacles*)layer; mmEL = obs->createLine(foEL); } /** mouse is currently moved */ void moving(const Point2 mapPoint) override { if (idx == 0) { foEL->from = mapPoint; foEL->to = mapPoint; } if (idx == 1) { foEL->to = mapPoint; } } /** next point */ void leftMouse() override { if (++idx == 2) { finalizeCurrent(); if (addAnother) { idx = 0; create(); } else { disableMe(); } } } void rightMouse() override { } }; #endif // TOOLNEWWALL_H