#ifndef MMFLOOROUTLINE_H #define MMFLOOROUTLINE_H #include "MapLayer.h" #include "MMFloorOutlinePolygon.h" #include "../3D/MV3DElementFloorOutline.h" #include /** * layer containing all elements describing a floor's outline */ class MMFloorOutline : public MapLayer, public MapModelElement { private: /** the underlying model */ Floorplan::Floor* floor; MV3DElementFloorOutline mv3d; public: /** ctor with the underlying model */ MMFloorOutline(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_GROUND), MapModelElement(parent), floor(floor), mv3d(floor, &floor->outline) { // the outline for (Floorplan::FloorOutlinePolygon* poly : floor->outline) { elements.push_back(new MMFloorOutlinePolygon(this, floor, poly)); } } MV3DElement* getMV3D() const override {return (MV3DElement*) &mv3d;} /** get the corresponding floor from the underlying model */ Floorplan::Floor* getFloor() {return floor;} //TODO: check void create(Floorplan::FloorOutlinePolygon* poly) { // add to underlying model floor->outline.push_back(poly); // add to myself as element elements.push_back(new MMFloorOutlinePolygon(this, floor, poly)); } std::string getLayerName() const override {return "outline";} }; #endif // MMFLOOROUTLINE_H