#ifndef MAPLAYERFLOOR_H #define MAPLAYERFLOOR_H #include "MapLayer.h" #include #include "../model/MMFloorObstacleLine.h" #include "../model/MMFloorObstacleCircle.h" #include "../model/MMFloorOutlinePolygon.h" #include "../model/MMFloorBeacon.h" /* class MapLayerFloorOutlineAdd : public TypedMapLayer { private: Floorplan::Floor& floor; public: MapLayerFloorOutlineAdd(MapLayer* parent, Floorplan::Floor& floor) : TypedMapLayer(parent, MapLayerType::FLOOR_GROUND_ADD), floor(floor) {;} std::string getLayerName() const override {return "add";} Floorplan::Floor& getFloor() {return floor;} std::vector getElements() const override { std::vector vec; for (Floorplan::FloorOutlinePolygon& p : floor.outline.add) {vec.push_back(new MapViewElementFloorOutlinePolygon(floor, p, MapViewElementFloorOutlinePolygon::Type::ADD));} return vec; } void create(const Floorplan::FloorOutlinePolygon& poly) { floor.outline.add.push_back(poly); } virtual size_t getNumElements() const override {return floor.outline.add.size();} }; class MapLayerFloorOutlineRemove : public TypedMapLayer { private: Floorplan::Floor& floor; public: MapLayerFloorOutlineRemove(MapLayer* parent, Floorplan::Floor& floor) : TypedMapLayer(parent, MapLayerType::FLOOR_GROUND_REMOVE), floor(floor) {;} std::string getLayerName() const override {return "remove";} Floorplan::Floor& getFloor() {return floor;} std::vector getElements() const override { std::vector vec; for (Floorplan::FloorOutlinePolygon& p : floor.outline.remove) {vec.push_back(new MapViewElementFloorOutlinePolygon(floor, p, MapViewElementFloorOutlinePolygon::Type::REMOVE));} return vec; } void create(const Floorplan::FloorOutlinePolygon& poly) { floor.outline.remove.push_back(poly); } virtual size_t getNumElements() const override {return floor.outline.remove.size();} }; class MapLayerFloorOutlinePolygon : public TypedMapLayer { private: Floorplan::Floor& floor; public: MapLayerFloorOutlinePolygon(MapLayer* parent, Floorplan::Floor& floor) : TypedMapLayer(parent, MapLayerType::FLOOR_GROUND), floor(floor) { new MapLayerFloorOutlineAdd(this, floor); new MapLayerFloorOutlineRemove(this, floor); } std::string getLayerName() const override {return "ground";} Floorplan::Floor& getFloor() {return floor;} }; */ #endif // MAPLAYERFLOOR_H