#ifndef MMFLOORUNDERLAY_H #define MMFLOORUNDERLAY_H #include "MMFloorUnderlayImage.h" #include "../elements/MV2DElementFloorUnderlay.h" #include /** * add an external file as underlay (to copy it onto the map) */ class MMFloorUnderlays : public MapLayer { private: Floorplan::Floor* floor; public: /** ctor */ MMFloorUnderlays(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_UNDERLAYS), floor(floor) { // the underlays for (Floorplan::UnderlayImage* img : floor->underlays) { elements.push_back(new MMFloorUnderlayImage(this, floor, img)); } } //TODO: check void createImage(const Point2 center) { Floorplan::UnderlayImage* elem = new Floorplan::UnderlayImage(); // add to underlying model floor->underlays.push_back(elem); // add to myself as element MMFloorUnderlayImage* img = new MMFloorUnderlayImage(this, floor, elem); elements.push_back(img); img->setAnchor(center); img->setScale(0.1, 0.1); } virtual std::string getLayerName() const override {return "underlay";} }; #endif // MMFLOORUNDERLAY_H