#ifndef MV3DELEMENTFLOOROBSTACLEOBJECT_H #define MV3DELEMENTFLOOROBSTACLEOBJECT_H #include #include #include "misc/Cube.h" #include "misc/Window.h" #include "misc/Handrail.h" #include "MV3DElement.h" class MV3DElementFloorObstacleObject : public MV3DElement { Floorplan::Floor* f; Floorplan::FloorObstacleObject* fo; public: /** ctor */ MV3DElementFloorObstacleObject(Floorplan::Floor* f, Floorplan::FloorObstacleObject* fo) : f(f), fo(fo) { ; } protected: /** repaint me */ void render(const RenderSettings& rs) override { // TODO } bool isTransparent() const override { return false; } }; #endif // MV3DELEMENTFLOOROBSTACLEOBJECT_H