#ifndef MV3DELEMENT_H #define MV3DELEMENT_H #include "MapView3D.h" #include "misc/Renderable3D.h" /** * represents one drawable * element shown within the MapView3D */ class MV3DElement : public Renderable3D { public: /** dtor */ virtual ~MV3DElement() {;} public: /** OLD: repaint me */ //virtual void paintGL() = 0; /** is this a transparent element? */ virtual bool isTransparent() const = 0; }; #endif // MV3DELEMENT_H