#include "MV2DElementFloorObstacleLine.h" #include "MV2DElement.h" #include "HasMoveableNodes.h" #include "MapViewElementHelper.h" #include #include MV2DElementFloorObstacleLine::MV2DElementFloorObstacleLine(Floorplan::FloorObstacleLine* fo) : fo(fo) { ; } BBox2 MV2DElementFloorObstacleLine::getBoundingBox() const { BBox2 bbox; bbox.add(fo->from); bbox.add(fo->to); return bbox; } ClickDist MV2DElementFloorObstacleLine::getMinDistanceXY(const Point2 p) const { return MapElementHelper::getLineDistanceXY(fo->from, fo->to, p); } void MV2DElementFloorObstacleLine::paint(Painter& p) { // DEPRECATED // // selected endpoints? // if (hasFocus()) { // p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR); // if (selectedUserIdx == 0) {p.drawCircle(fo->from);} // if (selectedUserIdx == 1) {p.drawCircle(fo->to);} // } // convert wall's thickness from meter to pixels const float thickness_px = p.s.ms(fo->thickness_m); // remember the old pen //QPen pen = p.getPen(); // see notes within MapElementHelper! // lines only get thicker, but not longer! p.setPenBrush(MapElementHelper::getPen(fo->material, fo->type, hasFocus(), thickness_px), Qt::NoBrush); p.drawLine(fo->from, fo->to); // reset the old pen3 //p.setPen(pen); // length info if (hasFocus()) { // obstacle length p.setPenBrush(Qt::black, Qt::NoBrush); p.drawLength(fo->from, fo->to, fo->from.getDistance(fo->to), thickness_px/2); } // DEPRECATED // // available endpoints // p.drawNode(fo->from, hasFocus(), hasFocus() && selectedUserIdx == 0); // p.drawNode(fo->to, hasFocus(), hasFocus() && selectedUserIdx == 1); } void MV2DElementFloorObstacleLine::onFocus() { ; } void MV2DElementFloorObstacleLine::onUnfocus() { selectedUserIdx = -1; // clear selection } std::vector MV2DElementFloorObstacleLine::getMoveableNodes() const { return { MoveableNode(0, fo->from), MoveableNode(1, fo->to) }; } void MV2DElementFloorObstacleLine::onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) { (void) v; if (userIdx == 0) {fo->from.x = newPos.x; fo->from.y = newPos.y;} if (userIdx == 1) {fo->to.x = newPos.x; fo->to.y = newPos.y;} } void MV2DElementFloorObstacleLine::onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) { (void) userIdx; (void) newPos; emit v->onElementChange(this); }