#ifndef TOOLNEWDOOR_H #define TOOLNEWDOOR_H #include "ToolNewElement.h" class ToolNewDoor : public ToolNewElement { private: /** currently edited line node (has 2) */ int idx = 0; public: ToolNewDoor(Tools& tools, MapLayer* layer) : ToolNewElement(tools, layer) { create(); } const std::string getName() const override { return "new Door"; } void createEmptyElement() override { foEL = new Floorplan::FloorObstacleDoor(Floorplan::DoorType::SWING, Floorplan::Material::WOOD, Point2(0, 0), Point2(0, 0)); MMFloorObstacles* obs = (MMFloorObstacles*)layer; mmEL = obs->createDoor(foEL); } /** mouse is currently moved */ void moving(const Point2 mapPoint) override { if (idx == 0) { foEL->from = mapPoint; foEL->to = mapPoint; } if (idx == 1) { foEL->to = mapPoint; } } /** next point */ void leftMouse() override { if (++idx == 2) { finalizeCurrent(); if (addAnother) { idx = 0; create(); } else { disableMe(); } } } void rightMouse() override { } }; #endif // TOOLNEWDOOR_H