#ifndef MV2DELEMENTFINGERPRINTLOCATION_H #define MV2DELEMENTFINGERPRINTLOCATION_H #include "MV2DElement.h" #include "HasMoveableNodes.h" #include "MapViewElementHelper.h" #include #include "../../UIHelper.h" class MV2DElementFingerprintLocation : public MV2DElement, public HasMoveableNodes { private: Floorplan::FingerprintLocation* fpl; public: /** ctor with the AP to render/edit */ MV2DElementFingerprintLocation(Floorplan::FingerprintLocation* fpl) : fpl(fpl) {;} /** get the element's 2D bounding box */ BBox2 getBoundingBox() const override { BBox2 bbox; bbox.add(Point2(fpl->posOnFloor.x, fpl->posOnFloor.y)); bbox.grow(Point2(0.1, 0.1)); return bbox; } /** get the element's minimal distance (nearest whatsoever) to the given point */ ClickDist getMinDistanceXY(const Point2 p) const override { return ClickDist(p.getDistance(fpl->posOnFloor), ClickDistType::DIRECT); } /** repaint me */ void paint(Painter& p) override { // invisible? -> leave if (!p.isVisible(fpl->posOnFloor)) { return; } static const QPixmap& pixmapUnfocused = UIHelper::getPixmapColored("fingerprint", CFG::UNFOCUS_COLOR, 16); static const QPixmap& pixmapFocused = UIHelper::getPixmapColored("fingerprint", CFG::FOCUS_COLOR, 16); static const QPixmap& pixmapSel = UIHelper::getPixmapColored("fingerprint", CFG::SEL_COLOR, 16); if (selectedUserIdx == 0) { //p.setPenBrush(Qt::black, CFG::SEL_COLOR); //p.drawCircle(ap->pos.xy()); p.drawPixmap(fpl->posOnFloor, pixmapSel); } else if (hasFocus()) { //p.setPenBrush(Qt::black, Qt::NoBrush); //p.drawCircle(ap->pos.xy()); p.drawPixmap(fpl->posOnFloor, pixmapFocused); } else { //p.setPenBrush(Qt::gray, Qt::NoBrush); //p.drawCircle(ap->pos.xy()); p.drawPixmap(fpl->posOnFloor, pixmapUnfocused); } // label p.setPenBrush(Qt::black, Qt::NoBrush); p.drawDot(fpl->posOnFloor); if (p.getScaler().getScale() >= 10) { const std::string str = fpl->name; p.p->drawText(p.getScaler().xms(fpl->posOnFloor.x) + 10, p.getScaler().yms(fpl->posOnFloor.y) + 5, str.c_str()); } } virtual std::vector getMoveableNodes() const override { return { MoveableNode(0, fpl->posOnFloor) }; } virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) override { (void) v; if (userIdx == 0) {fpl->posOnFloor = newPos;} } virtual void onFocus() override { ; } virtual void onUnfocus() override { ; } }; #endif // MV2DELEMENTFINGERPRINTLOCATION_H