#ifndef FLOORPLANRENDERERMODEL_H #define FLOORPLANRENDERERMODEL_H #include #include #include #include #include #include "RenderTriangle.h" /** * model for rendering the floorplan */ class FloorplanRendererModel { private: Floorplan::IndoorMap* im; Ray3D::FloorplanMesh mesh; RenderTriangle triaSolid; RenderTriangle triaTransp; struct Material { int r, g, b, a; Material(int r, int g, int b, int a) : r(r), g(g), b(b), a(a) {;} }; const std::vector mats = { Material(0,128,0,255), // ground outdoor Material(64,64,64,255), // ground outdoor Material(255,96,96,255), // stair Material(220,220,220,255), // handrail Material(200,200,255,96), // door (glass) Material(200,160,150,255), // door (wood) Material(128,128,128,255), // concrete Material(200,200,255,96), // glass Material(170,120,60,255), // wood Material(200,200,200,255), // drywall Material(250,250,250,255), // default }; int getMaterial(const Ray3D::Obstacle3D& o) const { if (o.type == Ray3D::Obstacle3D::Type::GROUND_OUTDOOR) {return 0;} if (o.type == Ray3D::Obstacle3D::Type::GROUND_INDOOR) {return 1;} if (o.type == Ray3D::Obstacle3D::Type::STAIR) {return 2;} if (o.type == Ray3D::Obstacle3D::Type::HANDRAIL) {return 3;} if (o.type == Ray3D::Obstacle3D::Type::DOOR && o.mat == Floorplan::Material::GLASS) {return 4;} if (o.type == Ray3D::Obstacle3D::Type::DOOR) {return 5;} if (o.mat == Floorplan::Material::CONCRETE) {return 6;} if (o.mat == Floorplan::Material::GLASS) {return 7;} if (o.mat == Floorplan::Material::WOOD) {return 8;} if (o.mat == Floorplan::Material::DRYWALL) {return 9;} return 10; } public: /** ctor */ FloorplanRendererModel() { ; } Ray3D::FloorplanMesh& getMesh() { return mesh; } const RenderTriangle& getTriaSolid() { return triaSolid; } const RenderTriangle& getTriaTransp() { return triaTransp; } void rebuild(Floorplan::IndoorMap* im) { triaTransp.clear(); triaSolid.clear(); // rebuild the mesh try { Ray3D::ModelFactory fac(im); mesh = fac.getMesh(); for (const Ray3D::Obstacle3D& obs : mesh.elements) { const int matID = getMaterial(obs); const Material& mat = mats[matID]; for (const Triangle3& tria : obs.triangles) { const Point3 n = cross(tria.p2-tria.p1, tria.p3-tria.p1).normalized(); if (mat.a != 255) { triaTransp.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f); } else { triaSolid.addTriangle(tria.p1, tria.p2, tria.p3, n, mat.r/255.0f, mat.g/255.0f, mat.b/255.0f, mat.a/255.0f); } } } } catch(const std::exception& e) { std::cout << "Can't create 3D view. Failed to get mesh from model factory with error: '" << e.what() << "'" << std::endl; } } }; #endif // FLOORPLANRENDERERMODEL_H