#ifndef MMFLOORS_H #define MMFLOORS_H #include "MapLayer.h" #include "MMFloor.h" #include /** * layer containing all of the map's floors */ class MMFloors : public MapLayer { private: Floorplan::IndoorMap* map; public: /** ctor with the underlying model */ MMFloors(MapLayer* parent, Floorplan::IndoorMap* map) : MapLayer(parent, MapLayerType::FLOORS), map(map) { // add all floors for (Floorplan::Floor* floor : map->floors) { new MMFloor(this, floor); } } std::string getLayerName() const override {return "floors";} /** get the underlying model */ Floorplan::IndoorMap* getMap() {return map;} }; #endif // MMFLOORS_H