/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef MMFLOORELEVATORS_H #define MMFLOORELEVATORS_H #include "MapLayer.h" #include "MMFloorElevator.h" #include /** * layer containing one floor's elevators */ class MMFloorElevators : public MapLayer { private: Floorplan::IndoorMap* map; Floorplan::Floor* floor; public: /** ctor with the underlying model */ MMFloorElevators(MapLayer* parent, Floorplan::IndoorMap* map, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_ELEVATORS), map(map), floor(floor) { // add all elevators for (Floorplan::Elevator* elevator : floor->elevators) { addElement(new MMFloorElevator(this, map, floor, elevator)); } } bool isVisible() const override { return floor->elevators.enabled; } void setVisible(const bool visible) override { this-> floor->elevators.enabled = visible; onVisibilityChanged(visible); } std::string getLayerName() const override {return "Elevators";} //TODO: check MMFloorElevator* create(Floorplan::Elevator* elevator) { // add to underlying model floor->elevators.push_back(elevator); // add to myself as element MMFloorElevator* mm = new MMFloorElevator(this, map, floor, elevator); addElement(mm); return mm; } }; #endif // MMFLOORELEVATORS_H