/* * © Copyright 2014 – Urheberrechtshinweis * Alle Rechte vorbehalten / All Rights Reserved * * Programmcode ist urheberrechtlich geschuetzt. * Das Urheberrecht liegt, soweit nicht ausdruecklich anders gekennzeichnet, bei Frank Ebner. * Keine Verwendung ohne explizite Genehmigung. * (vgl. § 106 ff UrhG / § 97 UrhG) */ #ifndef MMFLOORACCESSPOINTS_H #define MMFLOORACCESSPOINTS_H #include "MapLayer.h" #include "MMFloorAccessPoint.h" #include /** * layer containing all of the map's floors */ class MMFloorAccessPoints : public MapLayer { private: Floorplan::Floor* floor; public: /** ctor with the underlying model */ MMFloorAccessPoints(MapLayer* parent, Floorplan::Floor* floor) : MapLayer(parent, MapLayerType::FLOOR_ACCESS_POINTS), floor(floor) { // add all APs for (Floorplan::AccessPoint* ap : floor->accesspoints) { addElement(new MMFloorAccessPoint(this, floor, ap)); } } bool isVisible() const override { return floor->accesspoints.enabled; } void setVisible(const bool visible) override { this-> floor->accesspoints.enabled = visible; onVisibilityChanged(visible); } std::string getLayerName() const override {return "APs";} //TODO: check MMFloorAccessPoint* createAP(Floorplan::AccessPoint* ap) { // add to underlying model floor->accesspoints.push_back(ap); // add to myself as element //addElement(new MMFloorAccessPoint(this, floor, ap)); // add to myself as element MMFloorAccessPoint* mm = new MMFloorAccessPoint(this, floor, ap); addElement(mm); return mm; } }; #endif // MMFLOORACCESSPOINTS_H