#ifndef PAINTER_H #define PAINTER_H #include #include #include #include #include #include "Scaler.h" class Painter { public: Scaler& s; QPainter* p; int w; int h; public: /** ctor */ Painter(Scaler& s, QPainter* p, int w, int h) : s(s), p(p), w(w), h(h) { p->setPen(Qt::black); p->setBrush(Qt::NoBrush); } int width() {return w;} int height() {return h;} /** is the given point visible on screen? */ bool isVisible(const Point2 p) { const float x = s.xms(p.x); const float y = s.yms(p.y); return (x >= 0 && y >= 0 && x < w && y < h); } /** is the given volume visible on screen? */ bool isVisible(const BBox2 bb) { const BBox2 bbt(0,0,w,h); BBox2 bbs; bbs.add(s.xms(bb.getMin().x), s.yms(bb.getMin().y)); // y might be inverted! -> use the add() method to address this bbs.add(s.xms(bb.getMax().x), s.yms(bb.getMax().y)); // y might be inverted! -> use the add() method to address this return bbt.intersects(bbs); } void drawLine(const Point2 p1, const Point2 p2) { p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y)); } void drawLine(const Point3 p1, const Point3 p2) { p->drawLine(s.xms(p1.x), s.yms(p1.y), s.xms(p2.x), s.yms(p2.y)); } float radToDeg(const float rad) const { return rad * 180 / M_PI; } void drawArc(const Point2 center, const float radius, const float startAngleRad, const float spanAngleRad) { const float wh = s.ms(radius) * 2; const float x1 = s.xms(center.x) - wh/2; const float y1 = s.yms(center.y) - wh/2; p->drawArc(x1, y1, wh, wh, radToDeg(startAngleRad)*16, radToDeg(spanAngleRad)*16); } void drawCircle(const Point3 center) { int r = 5; p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r); } void drawCircle(const Point2 center) { int r = 5; p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r); } /** draw a dot at the given map coordinates */ void drawDot(const Point2 center) { int r = 1; p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r); } void drawCircle(const Point2 center, const float size_m) { int r = s.ms(size_m); p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r); } void drawCircle_px(const Point2 center, const float size_px) { int r = size_px; p->drawEllipse(s.xms(center.x)-r, s.yms(center.y)-r, 2*r, 2*r); } void drawLine(const float x1, const float y1, const float x2, const float y2) { p->drawLine(s.xms(x1), s.yms(y1), s.xms(x2), s.yms(y2)); } void drawRect(const Point2 p1, const Point2 p2) { drawRect(p1.x, p1.y, p2.x, p2.y); } void drawRect(const float x1, const float y1, const float x2, const float y2) { float w = x2-x1; float h = y1-y2; p->drawRect(s.xms(x1), s.yms(y1), s.ms(w), s.ms(h)); } void drawRect(const Point2 center) { float r = s.sm(5); // 5 pixel drawRect(center-Point2(r,r), center+Point2(r,r)); } void drawText(const Point2 pos, const std::string& text) { p->drawText(s.xms(pos.x), s.yms(pos.y), text.c_str()); } void drawPolygon(const std::vector& points) { std::vector vec; for (const Point2 p : points) { vec.push_back(QPointF(s.xms(p.x), s.yms(p.y))); } p->drawPolygon(vec.data(), vec.size()); } void drawPolygon(const std::vector& points) { std::vector vec; for (const Point3 p : points) { vec.push_back(QPointF(s.xms(p.x), s.yms(p.y))); } p->drawPolygon(vec.data(), vec.size()); } void drawPixmap(const Point2 pt, const QPixmap& img) { p->drawPixmap(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img); } void drawImage(const Point2 pt, const QImage& img) { p->drawImage(s.xms(pt.x)-img.width()/2, s.yms(pt.y)-img.height()/2, img); } void drawLength(Point2 p1, Point2 p2, const float len, const float offset = 0) { if (p1.x < p2.x) {swap(p1, p2);} const Point2 center_m = (p1 + p2) / 2; Point2 dir_px = (p2 - p1).perpendicular().normalized() * (5+offset); if (dir_px.x <= 0) {dir_px = -dir_px;} const Point2 pos_m = center_m + dir_px / getScaler().getScale(); char buf[64]; sprintf(buf, "%.1f", len); drawText(pos_m, buf); } void setBrush(const QBrush& brush) { p->setBrush(brush); } void setBrush(const Qt::BrushStyle& brush) { p->setBrush(brush); } void setPen(const QPen& pen) {p->setPen(pen); } void setPen(const QColor& pen) {p->setPen(pen); } void setPen(const Qt::PenStyle& pen) {p->setPen(pen); } const QPen& getPen() {return p->pen();} template void setPenBrush(const Pen& pen, const Brush& brush) {setPen(pen); setBrush(brush);} const Scaler& getScaler() {return s;} private: }; #endif // PAINTER_H