a whole lotta work!!
- refactoring - completely changed the tooling (adding elements) - better re-use for more stable editing - new elements - ui adjustments - LINT for stair-editing - many more changes
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37
mapview/2D/tools/ToolMapZoom.h
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37
mapview/2D/tools/ToolMapZoom.h
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#ifndef TOOLMAPZOOM_H
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#define TOOLMAPZOOM_H
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#include "Tool.h"
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#include "../MapView2D.h"
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/**
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* this tool allows zooming in and out of the map
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*/
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class ToolMapZoom : public Tool {
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public:
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const std::string getName() const override {
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return "MapZoom";
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}
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virtual bool wheelEvent(MapView2D* m, QWheelEvent* e) override {
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Scaler& s = m->getScaler();
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if (e->delta() < 0) {
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s.setScale(s.getScale() * 0.5);
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} else {
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s.setScale(s.getScale() / 0.5);
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}
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if (s.getScale() > 1000) {s.setScale(1000);}
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if (s.getScale() < 5) {s.setScale(5);}
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return true;
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}
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};
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#endif // TOOLMAPZOOM_H
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