worked on android port
opengl1 -> es
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@@ -57,15 +57,14 @@ public:
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if (navMesh == nullptr) {return;}
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// QPainter qp;
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// qp.begin(dst);
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/*
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TODO_GL
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glDisable(GL_LIGHTING);
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const float s = 2;
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glBegin(GL_TRIANGLES);
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for (const NM::NavMeshTriangle* tria : *navMesh) {
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@@ -153,6 +152,10 @@ public:
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// dst->renderText(0,0, "2342342342342423423423423423423432");
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// dst->renderText(0.1, 0.1, 0.1, "lsdfsdfsdfsdfsdfsdfsdfol");
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*/
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}
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// std::vector<MyNode> lint() {
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