worked on android port
opengl1 -> es
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@@ -50,6 +50,10 @@ public:
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/** render the given grid using GL commands */
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void paintGL(Grid<MyNode>* grid) {
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/*
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TODO_GL
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glDisable(GL_LIGHTING);
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const float sz = 1.0f; // scale-z: more/less z-spacing
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@@ -100,6 +104,8 @@ public:
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}
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glEnd();
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// std::vector<MyNode> vec = lint();
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// glPointSize(4.0f);
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// glBegin(GL_POINTS);
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@@ -114,6 +120,8 @@ public:
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glEnable(GL_LIGHTING);
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*/
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}
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// std::vector<MyNode> lint() {
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