worked on android port
opengl1 -> es
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@@ -24,18 +24,16 @@ public:
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}
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/** repaint me */
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void paintGL() override {
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void render(const RenderSettings& rs) override {
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const Point3 pos(e->center.x, e->center.y, f->getStartingZ() + e->height_m/2);
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const Point3 size(e->width/2, e->depth/2, e->height_m/2.0001); // z-fighting
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const Point3 rot(0,0,e->rotation * 180 / M_PI);
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// fill color
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glColor3f(0.2, 0.2, 0.2);
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// build
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Cube cube(pos, size, rot);
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cube.paintGL();
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cube.setColor(0.2, 0.2, 0.2);
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cube.render(rs);
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}
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